indokan1945
c488ea6a90
Blur Pattern Fix
...
When you flip the y coordinate of coord in getVelocity() function, the y of the velocity vector will also get flipped. If we let this on, the result of the motion blur will be weird, creating X pattern blur rather than O pattern blur, noticeable especially when looking down/up and rotating around camera front axis. To fix this, negative the y of velocity vector manually and problem solved.
2019-06-06 09:05:44 +07:00
luboslenco
af0efb7eca
Motion blur fixes
2019-02-10 18:08:38 +01:00
luboslenco
93cc102bf5
Faster
2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44
Need for speed
2018-12-05 17:47:45 +01:00
luboslenco
cd0447e4ba
Roll static loops
2018-11-27 21:34:42 +01:00
luboslenco
d5682233da
Add Khamake Threads option for faster builds
2018-08-30 15:42:25 +02:00
unknown
c669c44d09
Motion blur scale
2017-12-26 01:58:40 +01:00
Lubos Lenco
42b4185187
Reduce shader count
2017-12-20 15:37:58 +01:00
Lubos Lenco
91cb952fd8
Shader cleanup
2017-12-13 14:44:21 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
d2944f83fa
Precompute camera plane values
2017-11-04 18:35:34 +01:00
Lubos Lenco
359bb45871
Renderer speedup round 2
2017-03-12 17:29:22 +01:00
Lubos Lenco
f4898a130c
Begin true material builder
2016-12-13 01:09:17 +01:00
Lubos Lenco
e50f60454e
Shaders ready.
2016-10-23 15:32:26 +02:00
Lubos Lenco
9edb0b0fa9
Shaders overhaul.
2016-10-17 17:39:40 +02:00
Lubos Lenco
73e67e3c1e
Refactor shader params.
2016-10-17 12:02:41 +02:00
Lubos Lenco
fd6ec03f41
Reuse shader code.
2016-10-17 02:29:37 +02:00
Lubos Lenco
1dc2dcf6f8
Reusing shader code.
2016-10-17 00:02:51 +02:00