Lubos Lenco
da3c472850
Cleanup uniforms and defines
2017-12-20 22:56:22 +01:00
Lubos Lenco
91cb952fd8
Shader cleanup
2017-12-13 14:44:21 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
2a3b8ff81b
Show trace in tab header
2017-12-07 17:44:44 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
...
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
c3d9bf77e9
Expose auto exposure control
2017-11-18 22:52:41 +01:00
Lubos Lenco
d2944f83fa
Precompute camera plane values
2017-11-04 18:35:34 +01:00
Lubos Lenco
48dd5cde2c
More histogram
2017-08-14 10:31:08 +02:00
Lubos Lenco
a60a2ff3ed
Begin histogram
2017-08-13 22:50:08 +02:00
Lubos Lenco
fc81c6af6c
Computing TBN matrix
2017-03-31 14:18:47 +02:00
Lubos Lenco
fc167d2885
Renderer speedup round 1
2017-03-11 01:50:47 +01:00
Lubos Lenco
257608499b
Fix extract_filename
2017-02-27 22:14:46 +01:00
Lubos Lenco
7dad48c30c
Lens texture test
2017-02-25 17:13:22 +01:00
Lubos Lenco
6f8fa8ece0
More tonemapping
2017-02-25 00:57:13 +01:00
Lubos Lenco
48dc9d0147
Anti-aliased overlays
2017-02-15 12:42:40 +01:00
Lubos Lenco
0114c00b71
Remove old materials
2016-12-20 01:39:16 +01:00
Lubos Lenco
8be2efc8eb
Fix links.
2016-11-06 21:23:21 +01:00
Lubos Lenco
272b735ec0
Line endings, windows fixes.
2016-10-25 13:01:20 +02:00
Lubos Lenco
e50f60454e
Shaders ready.
2016-10-23 15:32:26 +02:00
Lubos Lenco
016dc01e5f
Fix bloom and dof.
2016-10-21 19:36:08 +02:00
Lubos Lenco
202ad3d7cf
Dynamic resolution scaling.
2016-10-19 17:46:13 +02:00
Lubos Lenco
9edb0b0fa9
Shaders overhaul.
2016-10-17 17:39:40 +02:00
Lubos Lenco
1dc2dcf6f8
Reusing shader code.
2016-10-17 00:02:51 +02:00