Commit graph

50 commits

Author SHA1 Message Date
Lubos Lenco
9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos Lenco
cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Lubos
ca1faf8d90 More probes and Electron live patching. 2016-09-02 23:11:04 +02:00
Lubos Lenco
f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco
8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco
5dd8f5a926 Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
Lubos Lenco
61e859dae9 Basic Python and JS scripting. 2016-08-21 00:16:13 +02:00
Lubos Lenco
55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
Lubos Lenco
daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco
f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco
15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco
c3f8cd31f7 Update to latest Kha. 2016-08-04 22:38:56 +02:00
Lubos Lenco
6977e2dccd Velocity for Temporal AA. 2016-07-31 23:25:33 +02:00
Lubos Lenco
34376b2b31 Cull-mode overriding per material. 2016-07-30 11:56:57 +02:00
Lubos Lenco
1f3684f9b0 Static temporal AA. 2016-07-28 13:21:27 +02:00
Lubos Lenco
fc9ef1ae2f Empty navmesh traits. 2016-07-27 14:25:01 +02:00
Lubos Lenco
43d486e808 Sync data blend. 2016-07-21 13:05:40 +02:00
Lubos Lenco
e90c151cd4 Overlays. 2016-07-21 11:22:34 +02:00
Lubos Lenco
5bfa99dc77 Track referenced assets. 2016-07-19 19:42:46 +02:00
Lubos Lenco
cf8f7186da Expose more shader constants. 2016-07-17 20:29:53 +02:00
Lubos Lenco
ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco
d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco
25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco
3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco
b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco
56340d135d Spherical harmonics for irradiance probes. 2016-06-13 12:23:59 +02:00
Lubos Lenco
0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco
6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco
fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco
0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco
b2466322c0 Color ramp, decals, shader compiler work. 2016-05-19 22:22:41 +02:00
Lubos Lenco
27683773fa Base color decals done. 2016-05-18 18:55:53 +02:00
Lubos Lenco
d3376736fd More robust material parsing. 2016-05-18 01:34:21 +02:00
Lubos Lenco
da8d2521dc Added readme note. 2016-04-29 11:11:45 +02:00
Lubos Lenco
8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco
a6f6489dd0 Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
Lubos Lenco
f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco
d5010e4bc3 Prepare octahedron normal encoding. 2016-04-16 13:19:03 +02:00
Lubos Lenco
c769095a1d Skinning for animated shadows. 2016-04-07 00:06:57 +02:00
Lubos Lenco
052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco
36bd1f4cfa Masked motion blur. 2016-04-02 18:19:52 +02:00
Lubos Lenco
905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco
72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco
35ddb29f8a More SSR. 2016-03-31 21:06:53 +02:00
Lubos Lenco
d6e7a7d1ca Alchemy AO 2016-03-26 12:53:25 +01:00
Lubos Lenco
37155ddf6b Begin motion blur. 2016-03-23 00:17:21 +01:00
Lubos Lenco
d486d38614 Deferred shadows. 2016-03-22 23:35:54 +01:00
Lubos Lenco
01c8806abd Blur and SSAO passes 2016-03-22 12:04:08 +01:00
Lubos Lenco
bbda9e9c88 Full featured deferred lighting. 2016-03-20 18:44:11 +01:00
Lubos Lenco
1fc28ceacd More deferred rendering. 2016-03-18 23:02:00 +01:00