Commit graph

25 commits

Author SHA1 Message Date
Lubos Lenco 0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco d3376736fd More robust material parsing. 2016-05-18 01:34:21 +02:00
Lubos Lenco f9e71793ca Context skipping. 2016-05-16 13:02:16 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco 3162a01974 Basic toon shader. 2016-05-06 19:46:56 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco 36bd1f4cfa Masked motion blur. 2016-04-02 18:19:52 +02:00
Lubos Lenco dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco 83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco 9593029e95 Lighting bool 2016-01-28 23:54:31 +01:00
Lubos Lenco a388b54a33 Material parsing work 2016-01-28 23:26:10 +01:00
Lubos Lenco 4c3468b6f4 Automate generating shader variations 2016-01-28 14:47:46 +01:00
Lubos Lenco e8d7f7d6e4 Generate forward pipeline nodes 2016-01-27 23:40:33 +01:00
Lubos Lenco 6a7d93ce04 Rendering pipeline nodes 2016-01-26 14:36:55 +01:00
Lubos Lenco 0358c3122f Spherical billboards 2016-01-25 20:43:11 +01:00
Lubos Lenco 07ff2f8c6e Geometry usage 2016-01-11 21:10:33 +01:00
Lubos Lenco fb96a0460c Custom pipeline and material 2016-01-11 16:03:55 +01:00
Lubos Lenco 67f4cae2b7 Custom material shaders 2015-12-07 21:05:27 +01:00
Lubos Lenco 658469fdf6 Python clean up 2015-12-07 20:04:23 +01:00
Lubos Lenco aeb3ec5a22 Shaders and camera work 2015-12-05 14:52:31 +01:00
Lubos Lenco 3eae0de6e1 Instancing and variants 2015-12-03 14:38:33 +01:00
Lubos Lenco acd38c6cbf Instanced rendering 2015-12-02 00:05:20 +01:00