Moritz Brückner
ca96174b6b
Fix nishita sky artifacts on some GPUs
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It could happen that values returned by dot() were slightly larger than 1 or less than -1 due to precision errors, but acos() is undefined outside of [-1, 1]. This would lead to NaN values on some GPUs, causing visible artifacts.
2021-08-14 23:45:33 +02:00
onelsonic
a89e3923e7
Update math.glsl
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fixing the float
2020-12-16 18:57:25 +01:00
luboslenco
25ae41f9c3
Cleanup
2018-12-09 19:27:11 +01:00
luboslenco
850dade8a5
Merge clustered rendeder - wip, unstable
2018-11-22 11:08:03 +01:00
Lubos Lenco
d2944f83fa
Precompute camera plane values
2017-11-04 18:35:34 +01:00
Lubos Lenco
d8d33f32e1
Z multiplier for voxel res
2017-10-23 01:55:47 +02:00
Lubos Lenco
9307f57779
More GPU particles
2017-09-28 00:48:57 +02:00
luboslenco
0a51699aff
VGI work
2017-02-22 15:50:19 +01:00
luboslenco
c6afed1507
Light falloff
2017-02-22 12:10:53 +01:00
Lubos Lenco
016dc01e5f
Fix bloom and dof.
2016-10-21 19:36:08 +02:00
Lubos Lenco
9edb0b0fa9
Shaders overhaul.
2016-10-17 17:39:40 +02:00