Commit graph

68 commits

Author SHA1 Message Date
Lubos Lenco cef5c03df3 Update PBR node 2017-07-07 18:21:44 +02:00
Lubos Lenco fe1c7c70c1 Ocean shadows draft 2017-07-07 17:23:32 +02:00
Lubos Lenco fc7528ea9f Blend ocean 2017-07-05 23:15:40 +02:00
Lubos Lenco 0943cde318 Fix ocean pass 2017-07-04 13:29:01 +02:00
Lubos Lenco b1f4c27567 Render capture for Krom 2017-06-26 15:37:10 +02:00
Lubos Lenco cfa18ecc00 Decals pass 2017-05-24 11:04:15 +02:00
Lubos Lenco 52efec23da SSS node 2017-05-23 15:01:56 +02:00
Lubos Lenco 81b8b0bc3a Fix volumetric light 2017-05-22 15:55:34 +02:00
Lubos Lenco 0df4db841b Voxel tweaks 2017-05-20 19:07:15 +02:00
Lubos Lenco bf12fc34d2 Fix grease pencil 2017-05-18 23:40:10 +02:00
Lubos Lenco c632daa3b2 Super-sampling resolve 2017-04-26 17:37:30 +02:00
Lubos Lenco 5e736a615f Logic fixes, primitive events 2017-04-16 14:46:35 +02:00
Lubos Lenco 391fea23d2 Normal maps for deferred+ 2017-04-01 10:06:49 +02:00
Lubos Lenco b626197f78 Fix voxel nodes 2017-03-29 14:32:44 +02:00
Lubos Lenco 44f257f6ba Deferred+ renderer 2017-03-28 14:30:51 +02:00
Lubos Lenco 41d84927d5 Restore forward path 2017-03-25 23:46:29 +01:00
Lubos Lenco 29f8a2536a Deferred+ template 2017-03-23 13:18:13 +01:00
Lubos Lenco a49907b870 Renderer speedup round 3 2017-03-14 20:43:54 +01:00
Lubos Lenco fc167d2885 Renderer speedup round 1 2017-03-11 01:50:47 +01:00
luboslenco ea0812e254 Update render path nodes 2017-02-23 14:12:28 +01:00
luboslenco 09183e3459 Fetch bundled scripts on register 2017-02-22 17:32:34 +01:00
luboslenco 0a51699aff VGI work 2017-02-22 15:50:19 +01:00
Lubos Lenco 48dc9d0147 Anti-aliased overlays 2017-02-15 12:42:40 +01:00
Lubos Lenco 4af982f5de Update render paths 2017-01-30 12:02:40 +01:00
Lubos Lenco 6c965a73c5 Switch to make renderer 2016-12-23 02:51:24 +01:00
Lubos Lenco b0c0a426c7 Predefine common context names 2016-12-20 14:15:09 +01:00
Lubos Lenco 19777385e5 Advancing new material builder 2016-12-17 23:48:18 +01:00
Lubos Lenco 70b20add0f Render path builder 2016-12-09 02:08:01 +01:00
Lubos Lenco e4ca8535e9 Forward OIT 2016-12-05 15:03:47 +01:00
Lubos Lenco 00a69b2f11 Update render path nodes. 2016-11-29 22:17:55 +01:00
Lubos Lenco 5d1452ea66 Use Shadowmap node in blend data. 2016-11-07 17:01:21 +01:00
Lubos Lenco a5b865a8b2 Reset render path. 2016-11-01 12:07:49 +01:00
Lubos Lenco 48eba84031 Transform into render engine. 2016-10-31 19:29:03 +01:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco 016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco 17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco 80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco 8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco 61e859dae9 Basic Python and JS scripting. 2016-08-21 00:16:13 +02:00
Lubos Lenco 5d1f9e4c66 More compositor nodes + clean up. 2016-08-15 23:45:03 +02:00
Lubos Lenco 5af755bb33 Match sky strength to Cycles. 2016-08-11 22:24:45 +02:00
Lubos Lenco 175a8c58e0 Begin stereo rendering for VR. 2016-08-10 17:46:16 +02:00
Lubos Lenco daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco 15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00