Moritz Brückner
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b9fbb01ea4
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Make glsl params const
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2020-10-23 00:06:09 +02:00 |
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Moritz Brückner
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2ff90d55e4
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Fully implement the VectorMath node
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2020-10-22 18:47:21 +02:00 |
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Simonrazer
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8f04e18e07
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Fix for Fragment
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2020-03-21 13:02:12 +01:00 |
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Simonrazer
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8b5d000748
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Optimise some more
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2020-03-21 12:59:02 +01:00 |
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Simonrazer
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648d2b1bda
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Optimize Voronoi
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2020-03-21 11:30:56 +01:00 |
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Simonrazer
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08b86e7eb9
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Fix typo
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2020-03-20 15:44:17 +01:00 |
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Simonrazer
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d9d6c3e1d9
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Update cycles_functions.py
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2020-03-20 15:19:08 +01:00 |
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Simonrazer
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a0ad5061d0
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Back to using 3d textures
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2020-03-19 11:29:04 +01:00 |
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Simonrazer
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a544194d4a
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Separate procedural functions
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2020-03-18 09:38:18 +01:00 |
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Simonrazer
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93492ea692
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Upgrade noise texture
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2020-03-17 09:53:21 +01:00 |
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Simonrazer
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2df762e3db
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Upgrade Wave texture shader
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2020-03-16 11:53:12 +01:00 |
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Simonrazer
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3aaba5fe62
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Don't use the Z coordinate in the shader
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2020-03-13 16:30:42 +01:00 |
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luboslenco
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44eac9e50d
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Fresnel node fix
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2018-11-14 12:06:42 +01:00 |
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unknown
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3296463a1b
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Noise fix
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2018-10-28 17:52:12 +01:00 |
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unknown
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a27adbf42e
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Runtime shader gen
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2018-10-26 19:45:07 +02:00 |
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unknown
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fd548b86c7
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Fix huesat include
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2018-08-16 09:30:05 +02:00 |
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Yannik Böttcher
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0d987bc46f
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Changed HueSaturationValue node to work with all of its inputs
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2018-08-12 20:58:47 +02:00 |
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luboslenco
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b963898ad7
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Checker fac precision fix
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2018-05-26 19:41:17 +02:00 |
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luboslenco
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4a930bba21
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Fix shader group parse
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2018-05-21 18:46:22 +02:00 |
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luboslenco
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0c4cc2fc70
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Material compiler fixes
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2018-05-21 17:55:26 +02:00 |
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Lubos Lenco
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51060d4e95
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Add wavelength material node
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2017-09-01 15:24:46 +02:00 |
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Lubos Lenco
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64b334b643
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Begin runtime material builder
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2017-04-22 15:08:44 +02:00 |
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