Lubos Lenco
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ddb83de3b8
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Camera controllers & constraints.
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2016-10-02 19:52:40 +02:00 |
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Lubos Lenco
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a2a7cf4a18
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Grease pencil essentials.
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2016-09-30 23:24:18 +02:00 |
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Lubos Lenco
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e7ba7c30ba
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Tessellation instancing & fixes.
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2016-09-29 22:49:22 +02:00 |
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Lubos Lenco
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f7e9d964a7
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Essential tessellated displacement shaders.
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2016-09-28 00:00:59 +02:00 |
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Lubos Lenco
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80b8bc3236
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Prop descriptions.
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2016-09-23 00:34:42 +02:00 |
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Lubos Lenco
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e8ce9f2030
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Minor bone export fixes.
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2016-09-16 01:11:34 +02:00 |
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Lubos Lenco
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b983c75271
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Basic Blender operator mapping.
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2016-09-14 16:17:26 +02:00 |
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Lubos Lenco
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46052817fc
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More embedded player work.
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2016-09-12 20:12:13 +02:00 |
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Lubos Lenco
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d04f277778
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Talk to embedded player in Blender.
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2016-09-12 02:24:20 +02:00 |
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Lubos Lenco
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9f68ec79c9
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Fix all the bugs, PCSS works.
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2016-09-08 14:08:31 +02:00 |
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Lubos Lenco
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cd2e936fcf
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Fix translucent, redirect traces to Blender.
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2016-09-05 17:03:20 +02:00 |
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Lubos
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db00e84343
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More live patching.
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2016-09-03 13:30:52 +02:00 |
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Lubos
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ca1faf8d90
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More probes and Electron live patching.
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2016-09-02 23:11:04 +02:00 |
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Lubos Lenco
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f3554b4de8
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Dual quaternion skinning, mirrors.
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2016-08-29 09:56:34 +02:00 |
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Lubos Lenco
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8e3c2e0c74
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
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Lubos Lenco
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5dd8f5a926
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Anims, begin dual quaternion skinning.
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2016-08-23 22:55:46 +02:00 |
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Lubos Lenco
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878a27ee93
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Packed assets support.
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2016-08-22 21:56:28 +02:00 |
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Lubos Lenco
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61e859dae9
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Basic Python and JS scripting.
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2016-08-21 00:16:13 +02:00 |
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Lubos Lenco
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c6e4a9849c
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Improving controllers.
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2016-08-16 23:54:37 +02:00 |
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Lubos Lenco
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5d1f9e4c66
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More compositor nodes + clean up.
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2016-08-15 23:45:03 +02:00 |
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Lubos Lenco
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7ef3d53945
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Clean up.
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2016-08-15 12:08:50 +02:00 |
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Lubos Lenco
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8dc44c5069
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Less code = better code.
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2016-08-15 01:59:49 +02:00 |
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Lubos Lenco
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6e44b04d3f
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Shader fixes.
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2016-08-12 13:48:04 +02:00 |
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Lubos Lenco
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5af755bb33
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Match sky strength to Cycles.
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2016-08-11 22:24:45 +02:00 |
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Lubos Lenco
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daf8dd6c16
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Light culling for deferred.
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2016-08-09 23:51:40 +02:00 |
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Lubos Lenco
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f7ea3d62d0
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Super fast shaders.
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2016-08-07 23:12:14 +02:00 |
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Lubos Lenco
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15ad0571ce
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Forward+ render path, faster shaders.
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2016-08-07 01:43:21 +02:00 |
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Lubos Lenco
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c3f8cd31f7
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Update to latest Kha.
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2016-08-04 22:38:56 +02:00 |
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Lubos Lenco
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34376b2b31
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Cull-mode overriding per material.
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2016-07-30 11:56:57 +02:00 |
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Lubos Lenco
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f34760589f
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Fixed skin export.
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2016-07-28 22:38:11 +02:00 |
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Lubos Lenco
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1f3684f9b0
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Static temporal AA.
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2016-07-28 13:21:27 +02:00 |
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Lubos Lenco
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fc9ef1ae2f
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Empty navmesh traits.
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2016-07-27 14:25:01 +02:00 |
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Lubos Lenco
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63338a29ea
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Font nodes.
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2016-07-21 14:31:33 +02:00 |
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Lubos Lenco
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43d486e808
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Sync data blend.
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2016-07-21 13:05:40 +02:00 |
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Lubos Lenco
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e90c151cd4
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Overlays.
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2016-07-21 11:22:34 +02:00 |
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Lubos Lenco
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08ebff641e
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Binary assets.
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2016-07-20 17:33:17 +02:00 |
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Lubos Lenco
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5685d75582
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More shader constants, improved vehicle.
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2016-07-18 20:28:52 +02:00 |
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Lubos Lenco
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cf8f7186da
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Expose more shader constants.
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2016-07-17 20:29:53 +02:00 |
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Lubos Lenco
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941d12feb7
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Basic volumetric cloudscapes.
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2016-07-12 00:09:02 +02:00 |
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Lubos Lenco
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ca373d6bfd
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Finalizing SDK.
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2016-07-10 00:51:39 +02:00 |
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Lubos Lenco
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d10ac62f06
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Talk to SDK.
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2016-06-30 13:22:05 +02:00 |
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Lubos Lenco
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3106ca3dfe
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Filtered SSR.
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2016-06-21 13:29:27 +02:00 |
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Lubos Lenco
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0dbe35f27c
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
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Lubos Lenco
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6439afb284
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
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Lubos Lenco
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fb4ae736e6
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Preliminary weighted blended OIT.
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2016-05-27 01:12:21 +02:00 |
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Lubos Lenco
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0ff38c5e08
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
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Lubos Lenco
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d3376736fd
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More robust material parsing.
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2016-05-18 01:34:21 +02:00 |
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Lubos Lenco
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f9e71793ca
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Context skipping.
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2016-05-16 13:02:16 +02:00 |
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Lubos Lenco
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7a4ce91202
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Light emission node.
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2016-05-16 12:01:12 +02:00 |
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Lubos Lenco
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3162a01974
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Basic toon shader.
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2016-05-06 19:46:56 +02:00 |
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