Commit graph

118 commits

Author SHA1 Message Date
unknown 5240249982 Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
unknown 445a4fdc61 Code cleanup 2019-04-06 16:05:01 +02:00
luboslenco 93ab14bfa4 Pass tex data 2019-04-04 15:52:42 +02:00
luboslenco c29e8fdbd0 Shadows cleanup 2019-03-23 10:56:30 +01:00
luboslenco 6b8fc76763 Dynamic voxel alloc 2019-03-14 10:55:15 +01:00
luboslenco 06418f08fc Config cleanup 2019-02-28 23:16:33 +01:00
luboslenco 9cd951819a Fix raytracer 2019-02-19 10:09:42 +01:00
luboslenco 89afc182e8 Depth bind fixes 2019-02-14 11:17:19 +01:00
luboslenco af0efb7eca Motion blur fixes 2019-02-10 18:08:38 +01:00
luboslenco 64edf25dee Fix translucency with no lights 2019-02-10 17:32:51 +01:00
luboslenco 7b258d311d Enable config for dynamic resolution 2019-02-10 17:30:31 +01:00
luboslenco 7b7260d647 Update volumetric 2019-01-28 11:28:21 +01:00
luboslenco 4172e0a2c6 Fix LTC shadow 2019-01-27 23:48:54 +01:00
luboslenco 58ceac834b Make shader variant when config is enabled 2019-01-27 18:56:04 +01:00
luboslenco 9ba53d172d Transluc + sss fixes 2019-01-24 12:47:51 +01:00
luboslenco 68b5e1bb3b Implement ssr for forward path 2019-01-23 13:45:58 +01:00
luboslenco 3c25095c94 Clamp sun direction for sky 2019-01-22 11:46:21 +01:00
luboslenco ecfa16fa97 Improve light probe 2019-01-15 20:49:03 +01:00
luboslenco 4a0166c6c2 Relight fix 2019-01-11 20:54:36 +01:00
luboslenco 735ba8eb91 HLSL voxels 2019-01-11 20:42:16 +01:00
luboslenco d00f31ef8d Fix deferred voxelgi 2019-01-10 22:21:18 +01:00
luboslenco d64441b7d3 Update voxelgi 2019-01-10 21:54:36 +01:00
luboslenco 1e39f73eb4 Fix water_pass depth 2019-01-09 19:10:20 +01:00
luboslenco c47ec1c9a3 Fix decal context 2019-01-09 14:52:30 +01:00
unknown 721e39d5e6 Fix instancing unpack 2019-01-02 15:33:30 +01:00
unknown 87a895d3b6 Shadowmap size cleanup 2018-12-28 13:31:43 +01:00
luboslenco a7d14cb444 Probe fixes 2018-12-21 11:37:10 +01:00
luboslenco 7dcb443060 Use shadow samplers, remove arm_dev 2018-12-15 15:07:30 +01:00
luboslenco 975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco 914030e7f4 Shadowmap arrays 2018-12-11 23:05:18 +01:00
luboslenco d8f78638bd Begin shadow index 2018-12-10 23:29:04 +01:00
luboslenco 6176a26e22 Improved light sampling 2018-12-10 17:25:29 +01:00
luboslenco 00d7bba7c8 Deferred modes 2018-12-10 09:46:46 +01:00
luboslenco 023668221e Update shadowmap props 2018-12-10 00:02:40 +01:00
luboslenco 835792f7fc Shader fixes 2018-12-07 13:48:40 +01:00
luboslenco 13bb02e337 Fast clear 2018-12-06 20:36:56 +01:00
luboslenco 93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco 0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco f04105b2d3 Fix forward compile 2018-12-05 11:41:49 +01:00
luboslenco bf639496e9 Faster shadow sample 2018-11-29 23:43:33 +01:00
luboslenco 62b23aa2f0 Depth bind fixes 2018-11-28 10:26:48 +01:00
luboslenco 7f261b4365 Save gbuffer slot 2018-11-22 18:07:32 +01:00
luboslenco 850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco 4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco 10442cf0ff Begin renderer work 2018-11-19 13:18:40 +01:00
luboslenco fb5cdcd636 Config init 2018-11-08 20:56:03 +01:00
luboslenco 8ef7a48ad9 Do not recreate buffer 2018-10-17 16:41:48 +02:00
luboslenco 8d2e1c9fba Expose supersample config 2018-10-14 20:21:19 +02:00
luboslenco 700b12d032 Cull probes 2018-10-08 13:45:08 +02:00