Commit graph

16 commits

Author SHA1 Message Date
Lubos Lenco 778205e6a9 Make shaders faster 2018-02-18 19:10:14 +01:00
Lubos Lenco 9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco 91cb952fd8 Shader cleanup 2017-12-13 14:44:21 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 00de597d19 New render path system 2017-11-22 21:17:36 +01:00
Lubos Lenco d2944f83fa Precompute camera plane values 2017-11-04 18:35:34 +01:00
Lubos Lenco fe1c7c70c1 Ocean shadows draft 2017-07-07 17:23:32 +02:00
Lubos Lenco fc7528ea9f Blend ocean 2017-07-05 23:15:40 +02:00
Lubos Lenco 0943cde318 Fix ocean pass 2017-07-04 13:29:01 +02:00
Lubos Lenco dc7a4d40ae D3D fixes 2017-06-23 15:47:51 +02:00
luboslenco 71e9cce396 More D3D fixes 2017-04-19 23:11:02 +02:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 73e67e3c1e Refactor shader params. 2016-10-17 12:02:41 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00