Commit graph

10 commits

Author SHA1 Message Date
Lubos Lenco fc167d2885 Renderer speedup round 1 2017-03-11 01:50:47 +01:00
luboslenco 3a69768c81 Voxel AO 2017-02-23 10:55:25 +01:00
luboslenco 0a51699aff VGI work 2017-02-22 15:50:19 +01:00
Lubos Lenco 660406bab2 Use float4s to prevent padding 2017-02-07 11:50:21 +01:00
Lubos Lenco 0341e08a4f Irradiance switch 2017-01-23 20:41:45 +01:00
Lubos Lenco f0bb3a7462 Switch to bui 2017-01-02 22:46:18 +01:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco cc8fe0e957 Less precision for packed metallic 2016-12-04 11:37:39 +01:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Renamed from raw/deferred_indirect/deferred_indirect.frag.glsl (Browse further)