Commit graph

22 commits

Author SHA1 Message Date
Moritz Brückner b9fbb01ea4 Make glsl params const 2020-10-23 00:06:09 +02:00
Moritz Brückner 2ff90d55e4 Fully implement the VectorMath node 2020-10-22 18:47:21 +02:00
Simonrazer 8f04e18e07
Fix for Fragment 2020-03-21 13:02:12 +01:00
Simonrazer 8b5d000748
Optimise some more 2020-03-21 12:59:02 +01:00
Simonrazer 648d2b1bda
Optimize Voronoi 2020-03-21 11:30:56 +01:00
Simonrazer 08b86e7eb9
Fix typo 2020-03-20 15:44:17 +01:00
Simonrazer d9d6c3e1d9
Update cycles_functions.py 2020-03-20 15:19:08 +01:00
Simonrazer a0ad5061d0
Back to using 3d textures 2020-03-19 11:29:04 +01:00
Simonrazer a544194d4a
Separate procedural functions 2020-03-18 09:38:18 +01:00
Simonrazer 93492ea692
Upgrade noise texture 2020-03-17 09:53:21 +01:00
Simonrazer 2df762e3db
Upgrade Wave texture shader 2020-03-16 11:53:12 +01:00
Simonrazer 3aaba5fe62
Don't use the Z coordinate in the shader 2020-03-13 16:30:42 +01:00
luboslenco 44eac9e50d Fresnel node fix 2018-11-14 12:06:42 +01:00
unknown 3296463a1b Noise fix 2018-10-28 17:52:12 +01:00
unknown a27adbf42e Runtime shader gen 2018-10-26 19:45:07 +02:00
unknown fd548b86c7 Fix huesat include 2018-08-16 09:30:05 +02:00
Yannik Böttcher 0d987bc46f Changed HueSaturationValue node to work with all of its inputs 2018-08-12 20:58:47 +02:00
luboslenco b963898ad7 Checker fac precision fix 2018-05-26 19:41:17 +02:00
luboslenco 4a930bba21 Fix shader group parse 2018-05-21 18:46:22 +02:00
luboslenco 0c4cc2fc70 Material compiler fixes 2018-05-21 17:55:26 +02:00
Lubos Lenco 51060d4e95 Add wavelength material node 2017-09-01 15:24:46 +02:00
Lubos Lenco 64b334b643 Begin runtime material builder 2017-04-22 15:08:44 +02:00
Renamed from blender/arm/material/functions.py (Browse further)