armory/Shaders/custom_mat_presets/custom_mat_forward.frag.glsl
2021-02-12 20:54:02 +01:00

10 lines
147 B
GLSL

#version 450
// Color of each fragment on the screen
out vec4 fragColor;
void main() {
// Shadeless white color
fragColor = vec4(1.0);
}