Remove unused fragment shader input

This commit is contained in:
Moritz Brückner 2021-02-12 20:54:02 +01:00
parent b70a60078b
commit b4d5afd561
1 changed files with 0 additions and 3 deletions

View File

@ -1,8 +1,5 @@
#version 450
// World-space normal from the vertex shader stage
in vec3 wnormal;
// Color of each fragment on the screen
out vec4 fragColor;