armory/Sources/armory
N8n5h 939649f492 Make tileSizes and TileSizesFactor non-static
This solves an oversight that basically made all atlases share the
their tileSizesFactor, a variable used to quickly lookup tile tile sizes
depending on the shadowMapScale. So if cascade size was higher than cube
map size, then point light atlases would use incorrect values and break.
2021-04-28 19:12:45 -03:00
..
data Apply checkstyle 2019-12-19 23:54:08 +01:00
logicnode Fix GetSystemName node 2021-04-08 15:44:18 +02:00
math Fix math package and improve docstrings 2020-02-19 14:24:31 +01:00
object Add SetShaderUniform node 2020-12-13 22:41:05 +01:00
renderpath Make tileSizes and TileSizesFactor non-static 2021-04-28 19:12:45 -03:00
system Improved FSM 2021-02-14 19:21:26 -03:00
trait Separate shadow map atlas logic and rendering time 2021-04-24 21:48:24 -03:00