armory/Shaders/debug_normals/debug_normals.json
2018-12-05 17:47:45 +01:00

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{
"contexts": [
{
"name": "debug_normals",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "eye",
"link": "_cameraPosition"
},
{
"name": "eyeLook",
"link": "_cameraLook"
},
{
"name": "invVP",
"link": "_inverseViewProjectionMatrix"
}
],
"texture_params": [],
"vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "debug_normals.frag.glsl"
}
]
}