armory/blender/arm/logicnode/action_set_scene.py
2017-04-08 20:05:35 +02:00

19 lines
553 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetSceneNode(Node, ArmLogicTreeNode):
'''Set scene node'''
bl_idname = 'LNSetSceneNode'
bl_label = 'Set Scene'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('NodeSocketShader', 'Scene')
self.outputs.new('ArmNodeSocketAction', 'Out')
self.outputs.new('ArmNodeSocketObject', 'Root')
add_node(SetSceneNode, category='Action')