armory/blender/arm/logicnode
Zicklag d6b6dfdc95 Add Hit Normal to Physics Ray Cast Result
* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
..
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
action_add_group.py Add/Get/Remove Group nodes 2017-11-27 10:07:33 +01:00
action_add_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
action_add_transform.py Logic fixes 2017-04-14 20:38:50 +02:00
action_call_function.py Add Functions and Function Calls to Logic Nodes 2018-11-04 09:00:38 -06:00
action_call_group.py Export group names 2017-11-27 00:13:37 +01:00
action_clear_parent.py Use Clear Parent name to match Blender 2017-11-26 23:07:48 +01:00
action_group_output.py Export group names 2017-11-27 00:13:37 +01:00
action_pause_trait.py No radiance for low preset 2018-08-24 10:33:57 +02:00
action_print.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_remove_active_scene.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_remove_group.py Add/Get/Remove Group nodes 2017-11-27 10:07:33 +01:00
action_remove_object.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_remove_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
action_resume_trait.py No radiance for low preset 2018-08-24 10:33:57 +02:00
action_rotate_object.py Logic fixes 2017-04-14 20:38:50 +02:00
action_scale_object.py Logic fixes 2017-04-14 20:38:50 +02:00
action_send_event.py Merge Send Event and Send Object Event nodes 2018-07-13 08:46:25 +02:00
action_send_global_event.py Logic fixes, primitive events 2017-04-16 14:46:35 +02:00
action_set_camera.py Add a Set Camera Node 2018-11-10 13:40:19 -06:00
action_set_camera_fov.py Add SetTimeScale node 2017-12-16 15:13:10 +01:00
action_set_light_color.py Set Light Color and Set Light Strength nodes 2018-08-19 11:03:35 +02:00
action_set_light_strength.py Set Light Color and Set Light Strength nodes 2018-08-19 11:03:35 +02:00
action_set_location.py Logic fixes 2017-04-14 20:38:50 +02:00
action_set_material.py More logic control 2017-04-11 11:28:22 +02:00
action_set_material_image_param.py Set Material Param nodes 2018-06-12 13:50:27 +02:00
action_set_material_rgb_param.py Set Material Param nodes 2018-06-12 13:50:27 +02:00
action_set_material_slot.py Set Material Slot node 2018-05-15 16:44:17 +02:00
action_set_material_value_param.py Set Material Param nodes 2018-06-12 13:50:27 +02:00
action_set_mesh.py More logic control 2017-04-11 11:28:22 +02:00
action_set_name.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_set_parent.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_set_parent_bone.py Add Set Parent Bone node 2018-02-22 13:25:06 +01:00
action_set_property.py Calibrate light 2017-05-06 00:22:15 +02:00
action_set_rotation.py Logic fixes 2017-04-14 20:38:50 +02:00
action_set_scale.py Logic fixes 2017-04-14 20:38:50 +02:00
action_set_scene.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_set_time_scale.py Add SetTimeScale node 2017-12-16 15:13:10 +01:00
action_set_transform.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_set_variable.py Logic fixes 2017-04-14 20:38:50 +02:00
action_set_visible.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_sleep.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_spawn_object.py Spawn Object node children bool 2018-10-14 18:51:13 +02:00
action_spawn_scene.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_timer.py Update node interface 2018-10-22 10:10:33 +02:00
action_translate_object.py Logic fixes 2017-04-14 20:38:50 +02:00
action_translate_on_local_axis.py More logic nodes 2018-02-20 18:46:16 +01:00
action_write_storage.py Add storage nodes 2017-08-16 19:33:49 +02:00
animation_animation_state.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
animation_blend_action.py Add Blend Action node 2018-08-24 10:59:30 +02:00
animation_bone_fk.py Add Bone FK and Bone IK nodes 2018-08-03 15:17:08 +02:00
animation_bone_ik.py Add Bone FK and Bone IK nodes 2018-08-03 15:17:08 +02:00
animation_on_action_marker.py On Action Marker node 2017-11-11 18:51:40 +01:00
animation_pause_action.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
animation_pause_tilesheet.py Tilesheet logic nodes 2017-09-23 21:39:12 +02:00
animation_play_action.py Set default blend time 2017-10-16 23:19:22 +02:00
animation_play_tilesheet.py Tilesheet logic nodes 2017-09-23 21:39:12 +02:00
animation_resume_action.py Use action resume 2017-11-08 23:02:40 +01:00
animation_resume_tilesheet.py Use action resume 2017-11-08 23:02:40 +01:00
animation_set_action_speed.py Set Action Speed node 2017-11-11 16:46:43 +01:00
animation_set_particle_speed.py Set Particle Speed node 2018-08-16 13:41:46 +02:00
arm_nodes.py Add Functions and Function Calls to Logic Nodes 2018-11-04 09:00:38 -06:00
array_add.py Array Add multiple values 2018-06-12 23:48:01 +02:00
array_add_unique.py Array Add multiple values 2018-06-12 23:48:01 +02:00
array_get.py Array socket color 2018-06-12 23:16:28 +02:00
array_length.py Array socket color 2018-06-12 23:16:28 +02:00
array_pop.py Array socket color 2018-06-12 23:16:28 +02:00
array_remove.py Array socket color 2018-06-12 23:16:28 +02:00
array_remove_value.py Array Add multiple values 2018-06-12 23:48:01 +02:00
array_set.py Array socket color 2018-06-12 23:16:28 +02:00
array_shift.py Array socket color 2018-06-12 23:16:28 +02:00
array_slice.py Add Array Slice and Array Splice nodes 2018-06-24 15:47:39 +02:00
array_splice.py Add Array Slice and Array Splice nodes 2018-06-24 15:47:39 +02:00
canvas_set_location.py Canvas Set Location node by Seek+ 2018-10-25 10:20:34 +02:00
canvas_set_text.py Canvas Set Text logic node 2018-01-31 00:31:07 +01:00
event_on_event.py Logic fixes, primitive events 2017-04-16 14:46:35 +02:00
event_on_init.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
event_on_timer.py Rename to Timer 2018-10-21 19:45:41 +02:00
event_on_update.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
event_on_volume_trigger.py Proper input system 2017-04-10 21:17:17 +02:00
input_gamepad.py Mouse node is now Mouse State node for clarity 2018-06-12 16:29:10 +02:00
input_gamepad_coords.py Proper input system 2017-04-10 21:17:17 +02:00
input_keyboard.py Mouse node is now Mouse State node for clarity 2018-06-12 16:29:10 +02:00
input_mouse.py Mouse node is now Mouse State node for clarity 2018-06-12 16:29:10 +02:00
input_mouse_coords.py Proper input system 2017-04-10 21:17:17 +02:00
input_on_gamepad.py Proper input system 2017-04-10 21:17:17 +02:00
input_on_keyboard.py Kha update 2017-06-08 02:10:40 +02:00
input_on_mouse.py Proper input system 2017-04-10 21:17:17 +02:00
input_on_surface.py Proper input system 2017-04-10 21:17:17 +02:00
input_on_virtual_button.py More logic control 2017-04-11 11:28:22 +02:00
input_sensor_coords.py Proper input system 2017-04-10 21:17:17 +02:00
input_set_mouse_lock.py Mouse lock support 2017-12-14 18:12:01 +01:00
input_show_mouse.py Add Show Mouse node 2018-05-16 12:17:16 +02:00
input_surface.py Mouse node is now Mouse State node for clarity 2018-06-12 16:29:10 +02:00
input_surface_coords.py Proper input system 2017-04-10 21:17:17 +02:00
input_virtual_button.py More logic control 2017-04-11 11:28:22 +02:00
logic_alternate.py More logic control 2017-04-11 11:28:22 +02:00
logic_array_loop.py Array socket color 2018-06-12 23:16:28 +02:00
logic_branch.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_function.py Add Functions and Function Calls to Logic Nodes 2018-11-04 09:00:38 -06:00
logic_function_output.py Add Functions and Function Calls to Logic Nodes 2018-11-04 09:00:38 -06:00
logic_gate.py Add 'Almost Equal' to Gate node 2018-06-01 18:33:52 +02:00
logic_inverse.py More logic nodes 2018-02-20 18:46:16 +01:00
logic_is_false.py Proper input system 2017-04-10 21:17:17 +02:00
logic_is_none.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_is_not_none.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_is_true.py Proper input system 2017-04-10 21:17:17 +02:00
logic_loop.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_loop_break.py More logic control 2017-04-11 11:28:22 +02:00
logic_merge.py More logic control 2017-04-11 11:28:22 +02:00
logic_not.py Fix register issue on Windows 2017-04-20 00:13:43 +02:00
logic_sequence.py More logic control 2017-04-11 11:28:22 +02:00
logic_switch.py SwitchNode 2018-08-11 23:42:39 -07:00
logic_to_bool.py More logic nodes 2018-02-20 18:46:16 +01:00
logic_while.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
native_call_haxe_static.py Call Function node is now Call Haxe node 2018-10-15 17:02:06 +02:00
native_expression.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
native_get_haxe_property.py File Read/Write nodes 2018-11-14 15:43:42 +01:00
native_read_file.py File Read/Write nodes 2018-11-14 15:43:42 +01:00
native_read_json.py File Read/Write nodes 2018-11-14 15:43:42 +01:00
native_script.py Array socket color 2018-06-12 23:16:28 +02:00
native_set_haxe_property.py File Read/Write nodes 2018-11-14 15:43:42 +01:00
native_shutdown.py Runtime logic builder 2017-05-03 19:56:15 +02:00
native_write_file.py File Read/Write nodes 2018-11-14 15:43:42 +01:00
native_write_json.py File Read/Write nodes 2018-11-14 15:43:42 +01:00
navmesh_goto_location.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
navmesh_navigable_location.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
navmesh_pick_location.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
navmesh_stop_agent.py Add Stop Agent node 2018-05-15 23:30:47 +02:00
physics_apply_force.py Add ApplyForceNodes 2018-04-18 10:26:33 +10:00
physics_apply_force_at_location.py Add ApplyForceNodes 2018-04-18 10:26:33 +10:00
physics_apply_impulse.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
physics_apply_impulse_at_location.py Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format 2018-04-14 20:00:40 +02:00
physics_apply_torque.py Add RigidBody.applyTorque 2018-11-12 21:06:12 +01:00
physics_apply_torque_impulse.py Add RigidBody.applyTorque 2018-11-12 21:06:12 +01:00
physics_cast_physics_ray.py Add Hit Normal to Physics Ray Cast Result 2018-11-28 14:45:19 -06:00
physics_get_contacts.py Array socket color 2018-06-12 23:16:28 +02:00
physics_get_first_contact.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
physics_get_gravity.py Get and Set Gravity Nodes 2018-04-21 14:03:03 +10:00
physics_get_velocity.py Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
physics_has_contact.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
physics_on_contact.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
physics_pick_object.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
physics_set_gravity.py Get and Set Gravity Nodes 2018-04-21 14:03:03 +10:00
physics_set_gravity_enabled.py Add a "Set Gravity Enabled" Logic Node 2018-10-29 17:29:10 -05:00
physics_set_velocity.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
sound_pause_speaker.py Pause and Stop Speaker nodes 2018-06-06 01:31:55 +02:00
sound_play_sound.py Play Speaker node 2018-02-21 23:23:23 +01:00
sound_play_speaker.py Play Speaker node 2018-02-21 23:23:23 +01:00
sound_stop_speaker.py Pause and Stop Speaker nodes 2018-06-06 01:31:55 +02:00
value_active_camera.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_active_scene.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_compare.py Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >= 2018-02-25 20:03:57 -08:00
value_concatenate_string.py Value category for Concatenate String 2018-05-26 22:54:08 +02:00
value_contains_string.py Add Contains String node 2018-07-04 11:49:48 +02:00
value_deg_to_rad.py Deg to Rad node 2018-06-15 10:49:14 +02:00
value_display_info.py Add WindowInfo and DisplayInfo logic nodes 2018-01-17 18:41:43 +01:00
value_get_camera_fov.py Get/Set CameraObject FOV logic nodes 2017-12-06 22:20:42 +01:00
value_get_child.py Get child node search type 2018-07-04 12:29:41 +02:00
value_get_children.py Array socket color 2018-06-12 23:16:28 +02:00
value_get_distance.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_group.py Array socket color 2018-06-12 23:16:28 +02:00
value_get_location.py Logic fixes 2017-04-14 20:38:50 +02:00
value_get_material.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_get_mesh.py More logic control 2017-04-11 11:28:22 +02:00
value_get_name.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_object.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_parent.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_property.py Calibrate light 2017-05-06 00:22:15 +02:00
value_get_rotation.py Logic fixes 2017-04-14 20:38:50 +02:00
value_get_scale.py Logic fixes 2017-04-14 20:38:50 +02:00
value_get_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
value_get_transform.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_visible.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_look_at.py Add Look At node 2018-06-14 15:24:28 +02:00
value_math.py Update Math logic node 2018-08-15 19:11:47 +02:00
value_matrix_math.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_mix.py Add Mix and VectorMix nodes 2018-04-19 16:29:15 +02:00
value_none.py Add None node 2017-11-26 22:42:40 +01:00
value_rad_to_deg.py Deg to Rad node 2018-06-15 10:49:14 +02:00
value_random_boolean.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_random_color.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_random_float.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_random_integer.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_random_vector.py Proper input system 2017-04-10 21:17:17 +02:00
value_read_storage.py Add storage nodes 2017-08-16 19:33:49 +02:00
value_screen_to_world_space.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_self.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_self_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
value_separate_color.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_separate_transform.py Logic nodes round 2 2017-04-04 23:11:31 +02:00
value_separate_vector.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_time.py Gamepad for walk navigation 2017-04-11 15:29:27 +02:00
value_vector_clamp_to_size.py Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format 2018-04-14 20:00:40 +02:00
value_vector_from_transform.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_vector_math.py Add Length to the Vecor Math node 2018-04-13 13:20:05 +10:00
value_vector_mix.py Cleaner Vector Mix node 2018-08-13 23:01:05 +02:00
value_volume_trigger.py Allow to set object properties through UI 2018-11-18 21:52:50 +01:00
value_window_info.py Add WindowInfo and DisplayInfo logic nodes 2018-01-17 18:41:43 +01:00
value_world_to_screen_space.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
variable_action.py Logic nodes for action playback 2017-09-08 13:57:34 +02:00
variable_array.py Array socket color 2018-06-12 23:16:28 +02:00
variable_array_boolean.py Array socket color 2018-06-12 23:16:28 +02:00
variable_array_color.py Array socket color 2018-06-12 23:16:28 +02:00
variable_array_float.py Array socket color 2018-06-12 23:16:28 +02:00
variable_array_integer.py Array socket color 2018-06-12 23:16:28 +02:00
variable_array_object.py Array socket color 2018-06-12 23:16:28 +02:00
variable_array_string.py Array socket color 2018-06-12 23:16:28 +02:00
variable_array_vector.py Array socket color 2018-06-12 23:16:28 +02:00
variable_boolean.py Proper input system 2017-04-10 21:17:17 +02:00
variable_color.py Proper input system 2017-04-10 21:17:17 +02:00
variable_dynamic.py Logic fixes 2017-04-14 20:38:50 +02:00
variable_float.py Proper input system 2017-04-10 21:17:17 +02:00
variable_global_object.py Scene root and global object node 2017-11-08 19:37:26 +01:00
variable_group.py Array socket color 2018-06-12 23:16:28 +02:00
variable_integer.py Proper input system 2017-04-10 21:17:17 +02:00
variable_material.py Material logic node handle linked material 2018-07-10 21:09:27 +02:00
variable_mesh.py More logic control 2017-04-11 11:28:22 +02:00
variable_object.py Proper input system 2017-04-10 21:17:17 +02:00
variable_quaternion.py Proper input system 2017-04-10 21:17:17 +02:00
variable_scene.py Proper input system 2017-04-10 21:17:17 +02:00
variable_scene_root.py Scene root and global object node 2017-11-08 19:37:26 +01:00
variable_string.py Proper input system 2017-04-10 21:17:17 +02:00
variable_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
variable_transform.py Proper input system 2017-04-10 21:17:17 +02:00
variable_vector.py Proper input system 2017-04-10 21:17:17 +02:00