armory/blender/arm/logicnode/array_add.py
2018-06-12 23:48:01 +02:00

31 lines
1,005 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class ArrayAddNode(Node, ArmLogicTreeNode):
'''Array add node'''
bl_idname = 'LNArrayAddNode'
bl_label = 'Array Add'
bl_icon = 'GAME'
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketArray', 'Array')
self.inputs.new('NodeSocketShader', 'Value')
self.outputs.new('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input_value', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'NodeSocketShader'
op2 = row.operator('arm.node_remove_input_value', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(ArrayAddNode, category='Array')