armory/blender/arm/logicnode/value_world_to_screen_space.py
2017-04-08 20:05:35 +02:00

17 lines
498 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class WorldToScreenSpaceNode(Node, ArmLogicTreeNode):
'''World to screen space node'''
bl_idname = 'LNWorldToScreenSpaceNode'
bl_label = 'World To Screen Space'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('NodeSocketVector', 'Vector')
self.outputs.new('NodeSocketVector', 'Vector')
add_node(WorldToScreenSpaceNode, category='Value')