armory/blender/arm/logicnode/variable_array_string.py
2018-06-12 23:16:28 +02:00

29 lines
906 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class StringArrayNode(Node, ArmLogicTreeNode):
'''String array node'''
bl_idname = 'LNArrayStringNode'
bl_label = 'Array (String)'
bl_icon = 'GAME'
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
self.outputs.new('ArmNodeSocketArray', 'Array')
self.outputs.new('NodeSocketInt', 'Length')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'NodeSocketString'
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(StringArrayNode, category='Array')