armory/blender/arm/logicnode/action_spawn_scene.py
2017-04-08 20:05:35 +02:00

20 lines
620 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SpawnSceneNode(Node, ArmLogicTreeNode):
'''Spawn scene node'''
bl_idname = 'LNSpawnSceneNode'
bl_label = 'Spawn Scene'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('NodeSocketShader', 'Scene')
self.inputs.new('NodeSocketShader', 'Transform')
self.outputs.new('ArmNodeSocketAction', 'Out')
self.outputs.new('ArmNodeSocketObject', 'Root')
add_node(SpawnSceneNode, category='Action')