.. |
bloom_pass
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
blur_edge_pass
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
blur_gaus_pass
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
blur_pass
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
combine_pass
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HDR enabled.
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2016-04-22 16:52:38 +02:00 |
compositor_pass
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
deferred
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
deferred_light
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
env_map
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
forward
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
fxaa_pass
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
godrays_pass
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God-rays pass base.
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2016-05-12 21:03:23 +02:00 |
motion_blur_pass
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Color ramp, decals, shader compiler work.
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2016-05-19 22:22:41 +02:00 |
pt_final_pass
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
pt_trace_pass
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
ssao_pass
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
ssdo_pass
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Bindable depth.
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2016-05-13 00:08:11 +02:00 |
ssr_pass
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
sss_pass
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
translucent_resolve
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Fix translucent resolve.
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2016-05-27 09:46:35 +02:00 |
water_pass
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Ocean modifier hook.
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2016-05-15 00:39:44 +02:00 |