.. |
__init__.py
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action_add_group.py
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Add/Get/Remove Group nodes
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2017-11-27 10:07:33 +01:00 |
action_add_trait.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_add_transform.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_call_group.py
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Export group names
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2017-11-27 00:13:37 +01:00 |
action_clear_parent.py
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Use Clear Parent name to match Blender
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2017-11-26 23:07:48 +01:00 |
action_group_output.py
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Export group names
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2017-11-27 00:13:37 +01:00 |
action_print.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_remove_active_scene.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_remove_group.py
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Add/Get/Remove Group nodes
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2017-11-27 10:07:33 +01:00 |
action_remove_object.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_remove_trait.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_rotate_object.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_scale_object.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_send_event.py
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
action_send_global_event.py
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
action_set_camera_fov.py
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Add SetTimeScale node
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2017-12-16 15:13:10 +01:00 |
action_set_location.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_set_material.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
action_set_material_slot.py
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Set Material Slot node
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2018-05-15 16:44:17 +02:00 |
action_set_mesh.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
action_set_name.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_set_parent.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_set_parent_bone.py
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Add Set Parent Bone node
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2018-02-22 13:25:06 +01:00 |
action_set_property.py
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
action_set_rotation.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_set_scale.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_set_scene.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_set_time_scale.py
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Add SetTimeScale node
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2017-12-16 15:13:10 +01:00 |
action_set_transform.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_set_variable.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_set_visible.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_sleep.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_spawn_object.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_spawn_scene.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
action_translate_object.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_translate_on_local_axis.py
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More logic nodes
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2018-02-20 18:46:16 +01:00 |
action_volume_trigger.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
action_write_storage.py
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Add storage nodes
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2017-08-16 19:33:49 +02:00 |
animation_animation_state.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
animation_on_action_marker.py
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On Action Marker node
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2017-11-11 18:51:40 +01:00 |
animation_pause_action.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
animation_pause_tilesheet.py
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Tilesheet logic nodes
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2017-09-23 21:39:12 +02:00 |
animation_play_action.py
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Set default blend time
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2017-10-16 23:19:22 +02:00 |
animation_play_tilesheet.py
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Tilesheet logic nodes
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2017-09-23 21:39:12 +02:00 |
animation_resume_action.py
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Use action resume
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2017-11-08 23:02:40 +01:00 |
animation_resume_tilesheet.py
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Use action resume
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2017-11-08 23:02:40 +01:00 |
animation_set_action_speed.py
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Set Action Speed node
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2017-11-11 16:46:43 +01:00 |
arm_nodes.py
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Gate node can add/remove more inputs when on 'And' or 'Or'
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2018-02-25 18:43:06 -08:00 |
array_add.py
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Array length node
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2017-11-02 23:32:36 +01:00 |
array_add_unique.py
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Array Add Unique node
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2017-11-27 09:40:30 +01:00 |
array_get.py
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Array node category
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2017-11-02 23:28:21 +01:00 |
array_length.py
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Fix type
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2017-11-02 23:43:01 +01:00 |
array_pop.py
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Array node category
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2017-11-02 23:28:21 +01:00 |
array_remove.py
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Array node category
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2017-11-02 23:28:21 +01:00 |
array_remove_value.py
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Add Group node
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2017-11-27 09:30:06 +01:00 |
array_set.py
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Array node category
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2017-11-02 23:28:21 +01:00 |
array_shift.py
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Array node category
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2017-11-02 23:28:21 +01:00 |
canvas_set_text.py
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Canvas Set Text logic node
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2018-01-31 00:31:07 +01:00 |
event_on_event.py
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
event_on_init.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
event_on_timer.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
event_on_update.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
event_on_volume_trigger.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_gamepad.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_gamepad_coords.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_keyboard.py
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Kha update
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2017-06-08 02:10:40 +02:00 |
input_mouse.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_mouse_coords.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_on_gamepad.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_on_keyboard.py
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Kha update
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2017-06-08 02:10:40 +02:00 |
input_on_mouse.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_on_surface.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_on_virtual_button.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
input_sensor_coords.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_set_mouse_lock.py
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Mouse lock support
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2017-12-14 18:12:01 +01:00 |
input_show_mouse.py
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Add Show Mouse node
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2018-05-16 12:17:16 +02:00 |
input_surface.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_surface_coords.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
input_virtual_button.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
logic_alternate.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
logic_array_loop.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
logic_branch.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
logic_gate.py
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Add 'Almost Equal' to Gate node
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2018-06-01 18:33:52 +02:00 |
logic_inverse.py
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More logic nodes
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2018-02-20 18:46:16 +01:00 |
logic_is_false.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
logic_is_none.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
logic_is_not_none.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
logic_is_true.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
logic_loop.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
logic_loop_break.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
logic_merge.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
logic_not.py
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Fix register issue on Windows
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2017-04-20 00:13:43 +02:00 |
logic_sequence.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
logic_to_bool.py
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More logic nodes
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2018-02-20 18:46:16 +01:00 |
logic_while.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
native_call_function.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
native_call_static_function.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
native_expression.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
native_get_native_property.py
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
native_get_static_property.py
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Get/Set Static Property nodes
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2017-11-27 11:06:29 +01:00 |
native_script.py
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Improve script node
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2017-10-18 09:51:35 +02:00 |
native_set_native_property.py
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
native_set_static_property.py
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Get/Set Static Property nodes
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2017-11-27 11:06:29 +01:00 |
native_shutdown.py
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Runtime logic builder
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2017-05-03 19:56:15 +02:00 |
navmesh_goto_location.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
navmesh_navigable_location.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
navmesh_pick_location.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
navmesh_stop_agent.py
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Add Stop Agent node
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2018-05-15 23:30:47 +02:00 |
physics_apply_force.py
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Add ApplyForceNodes
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2018-04-18 10:26:33 +10:00 |
physics_apply_force_at_location.py
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Add ApplyForceNodes
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2018-04-18 10:26:33 +10:00 |
physics_apply_impulse.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
physics_apply_impulse_at_location.py
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Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format
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2018-04-14 20:00:40 +02:00 |
physics_cast_physics_ray.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
physics_get_contacts.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
physics_get_first_contact.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
physics_get_gravity.py
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Get and Set Gravity Nodes
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2018-04-21 14:03:03 +10:00 |
physics_get_velocity.py
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Upgrading armory into b2.8 engine
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2018-05-24 22:16:28 +02:00 |
physics_has_contact.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
physics_on_contact.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
physics_pick_object.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
physics_set_gravity.py
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Get and Set Gravity Nodes
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2018-04-21 14:03:03 +10:00 |
physics_set_velocity.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
sound_pause_speaker.py
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Pause and Stop Speaker nodes
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2018-06-06 01:31:55 +02:00 |
sound_play_sound.py
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Play Speaker node
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2018-02-21 23:23:23 +01:00 |
sound_play_speaker.py
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Play Speaker node
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2018-02-21 23:23:23 +01:00 |
sound_stop_speaker.py
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Pause and Stop Speaker nodes
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2018-06-06 01:31:55 +02:00 |
value_active_camera.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_active_scene.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_compare.py
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Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >=
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2018-02-25 20:03:57 -08:00 |
value_concatenate_string.py
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Value category for Concatenate String
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2018-05-26 22:54:08 +02:00 |
value_display_info.py
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Add WindowInfo and DisplayInfo logic nodes
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2018-01-17 18:41:43 +01:00 |
value_get_camera_fov.py
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Get/Set CameraObject FOV logic nodes
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2017-12-06 22:20:42 +01:00 |
value_get_child.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_get_children.py
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Add Get Children node
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2017-11-09 16:28:43 +01:00 |
value_get_distance.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_get_group.py
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Add/Get/Remove Group nodes
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2017-11-27 10:07:33 +01:00 |
value_get_location.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
value_get_material.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
value_get_mesh.py
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More logic control
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2017-04-11 11:28:22 +02:00 |
value_get_name.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_get_object.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_get_parent.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_get_property.py
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
value_get_rotation.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
value_get_scale.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
value_get_trait.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
value_get_transform.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_get_visible.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_math.py
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Object actions animation
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2017-10-19 18:27:01 +02:00 |
value_matrix_math.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
value_mix.py
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Add Mix and VectorMix nodes
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2018-04-19 16:29:15 +02:00 |
value_none.py
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Add None node
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2017-11-26 22:42:40 +01:00 |
value_random_boolean.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
value_random_color.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
value_random_float.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
value_random_integer.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
value_random_vector.py
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Proper input system
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2017-04-10 21:17:17 +02:00 |
value_read_storage.py
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Add storage nodes
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2017-08-16 19:33:49 +02:00 |
value_screen_to_world_space.py
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
value_self.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_self_trait.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
value_separate_color.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_separate_transform.py
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Logic nodes round 2
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2017-04-04 23:11:31 +02:00 |
value_separate_vector.py
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Logic nodes round 3
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2017-04-08 00:34:45 +02:00 |
value_time.py
|
Gamepad for walk navigation
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2017-04-11 15:29:27 +02:00 |
value_vector_clamp_to_size.py
|
Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format
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2018-04-14 20:00:40 +02:00 |
value_vector_from_transform.py
|
Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
value_vector_math.py
|
Add Length to the Vecor Math node
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2018-04-13 13:20:05 +10:00 |
value_vector_mix.py
|
Add Mix and VectorMix nodes
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2018-04-19 16:29:15 +02:00 |
value_window_info.py
|
Add WindowInfo and DisplayInfo logic nodes
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2018-01-17 18:41:43 +01:00 |
value_world_to_screen_space.py
|
Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
variable_action.py
|
Logic nodes for action playback
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2017-09-08 13:57:34 +02:00 |
variable_array.py
|
Array node category
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2017-11-02 23:28:21 +01:00 |
variable_array_boolean.py
|
Array node category
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2017-11-02 23:28:21 +01:00 |
variable_array_color.py
|
Array node category
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2017-11-02 23:28:21 +01:00 |
variable_array_float.py
|
Array node category
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2017-11-02 23:28:21 +01:00 |
variable_array_integer.py
|
Array node category
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2017-11-02 23:28:21 +01:00 |
variable_array_object.py
|
Array node category
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2017-11-02 23:28:21 +01:00 |
variable_array_string.py
|
Array node category
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2017-11-02 23:28:21 +01:00 |
variable_array_vector.py
|
Array node category
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2017-11-02 23:28:21 +01:00 |
variable_boolean.py
|
Proper input system
|
2017-04-10 21:17:17 +02:00 |
variable_color.py
|
Proper input system
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2017-04-10 21:17:17 +02:00 |
variable_dynamic.py
|
Logic fixes
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2017-04-14 20:38:50 +02:00 |
variable_float.py
|
Proper input system
|
2017-04-10 21:17:17 +02:00 |
variable_global_object.py
|
Scene root and global object node
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2017-11-08 19:37:26 +01:00 |
variable_group.py
|
Add Group node
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2017-11-27 09:30:06 +01:00 |
variable_integer.py
|
Proper input system
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2017-04-10 21:17:17 +02:00 |
variable_material.py
|
Proper input system
|
2017-04-10 21:17:17 +02:00 |
variable_mesh.py
|
More logic control
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2017-04-11 11:28:22 +02:00 |
variable_object.py
|
Proper input system
|
2017-04-10 21:17:17 +02:00 |
variable_quaternion.py
|
Proper input system
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2017-04-10 21:17:17 +02:00 |
variable_scene.py
|
Proper input system
|
2017-04-10 21:17:17 +02:00 |
variable_scene_root.py
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Scene root and global object node
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2017-11-08 19:37:26 +01:00 |
variable_string.py
|
Proper input system
|
2017-04-10 21:17:17 +02:00 |
variable_trait.py
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
variable_transform.py
|
Proper input system
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2017-04-10 21:17:17 +02:00 |
variable_vector.py
|
Proper input system
|
2017-04-10 21:17:17 +02:00 |