armory/Shaders
2018-12-06 20:36:56 +01:00
..
blend_pass Need for speed 2018-12-05 17:47:45 +01:00
bloom_pass Need for speed 2018-12-05 17:47:45 +01:00
blur_adaptive_pass Faster 2018-12-06 15:23:08 +01:00
blur_bilat_blend_pass Faster 2018-12-06 15:23:08 +01:00
blur_bilat_pass Faster 2018-12-06 15:23:08 +01:00
blur_edge_pass Fast clear 2018-12-06 20:36:56 +01:00
blur_gaus_pass Faster 2018-12-06 15:23:08 +01:00
blur_pass Faster 2018-12-06 15:23:08 +01:00
blur_shadow_pass Faster 2018-12-06 15:23:08 +01:00
combine_pass Faster 2018-12-06 15:23:08 +01:00
compositor_pass Faster 2018-12-06 15:23:08 +01:00
copy_mrt2_pass Faster 2018-12-06 15:23:08 +01:00
copy_mrt3_pass Faster 2018-12-06 15:23:08 +01:00
copy_mrt4_pass Faster 2018-12-06 15:23:08 +01:00
copy_pass Reduce shader count 2017-12-20 15:37:58 +01:00
debug_draw Use HLSL define 2018-11-27 21:44:56 +01:00
debug_normals Faster 2018-12-06 15:23:08 +01:00
debug_velocity Faster 2018-12-06 15:23:08 +01:00
deferred_light Fast clear 2018-12-06 20:36:56 +01:00
dilate_pass Faster 2018-12-06 15:23:08 +01:00
downsample_depth Faster 2018-12-06 15:23:08 +01:00
fxaa_pass Faster 2018-12-06 15:23:08 +01:00
grease_pencil Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
include Faster 2018-12-06 15:23:08 +01:00
max_luminance_pass max_luminance pass 2018-03-07 23:37:47 +01:00
motion_blur_pass Faster 2018-12-06 15:23:08 +01:00
motion_blur_veloc_pass Faster 2018-12-06 15:23:08 +01:00
probe_cubemap Faster 2018-12-06 15:23:08 +01:00
probe_planar Faster 2018-12-06 15:23:08 +01:00
smaa_blend_weight Fix v dir 2018-12-01 12:48:29 +01:00
smaa_edge_detect Faster 2018-12-06 15:23:08 +01:00
smaa_neighborhood_blend Faster 2018-12-06 15:23:08 +01:00
ssao_pass Fast clear 2018-12-06 20:36:56 +01:00
ssgi_blur_pass Faster 2018-12-06 15:23:08 +01:00
ssgi_pass Faster 2018-12-06 15:23:08 +01:00
ssr_pass Faster 2018-12-06 15:23:08 +01:00
sss_pass Faster 2018-12-06 15:23:08 +01:00
std Faster 2018-12-06 15:23:08 +01:00
supersample_resolve Need for speed 2018-12-05 17:47:45 +01:00
taa_pass Faster 2018-12-06 15:23:08 +01:00
translucent_resolve Roll static loops 2018-11-27 21:34:42 +01:00
visibility_pass Faster 2018-12-06 15:23:08 +01:00
volumetric_light Faster 2018-12-06 15:23:08 +01:00
volumetric_light_quad Faster 2018-12-06 15:23:08 +01:00
voxel_bounce Add Khamake Threads option for faster builds 2018-08-30 15:42:25 +02:00
voxel_light Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
water_pass Faster 2018-12-06 15:23:08 +01:00
world_pass Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00