armory/blender/arm/logicnode/canvas/LN_on_canvas_element.py
knowledgenude 17b4cb2028 update
2020-11-18 13:50:24 -03:00

36 lines
1.3 KiB
Python

from arm.logicnode.arm_nodes import *
class OnCanvasElementNode(ArmLogicTreeNode):
"""Activates the output whether an action over the given UI element is done."""
bl_idname = 'LNOnCanvasElementNode'
bl_label = 'On Canvas Element'
arm_version = 1
property0: EnumProperty(
items=[('click', 'Click', 'Listen to mouse clicks'),
('hover', 'Hover', 'Listen to mouse hover')],
name='Listen to', default='click')
property1: EnumProperty(
items=[('started', 'Started', 'Started'),
('down', 'Down', 'Down'),
('released', 'Released', 'Released')],
name='Status', default='started')
property2: EnumProperty(
items=[('left', 'Left', 'Left mouse button'),
('middle', 'Middle', 'Middle mouse button'),
('right', 'Right', 'Right mouse button')],
name='Mouse Button', default='left')
def init(self, context):
super(OnCanvasElementNode, self).init(context)
self.add_input('NodeSocketString', 'Element')
self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
if self.property0 == "click":
layout.prop(self, 'property1')
layout.prop(self, 'property2')