armory/Shaders
Lubos Lenco c67ff89361 LTC and hosek defines 2017-11-27 14:29:21 +01:00
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blend_pass Begin true material builder 2016-12-13 01:09:17 +01:00
bloom_pass Fixing bloom 2017-11-16 08:52:42 +01:00
blur_adaptive_pass Renderer speedup round 3 2017-03-14 20:43:54 +01:00
blur_edge_pass Shaders clean up 2017-11-20 12:38:35 +01:00
blur_gaus_pass Shaders clean up 2017-11-20 12:38:35 +01:00
blur_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
combine_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
compositor_pass Expose auto exposure control 2017-11-18 22:52:41 +01:00
copy_pass Begin true material builder 2016-12-13 01:09:17 +01:00
debug_draw Basic DebugDraw 2017-11-12 21:56:01 +01:00
debug_normals Shaders clean up 2017-11-20 12:38:35 +01:00
debug_velocity Renderer speedup round 1 2017-03-11 01:50:47 +01:00
deferred_indirect Shaders clean up 2017-11-20 12:38:35 +01:00
deferred_light LTC and hosek defines 2017-11-27 14:29:21 +01:00
deferred_light_quad Shader fixes 2017-11-25 20:09:55 +01:00
fxaa_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
grease_pencil Fix grease pencil 2017-05-18 23:40:10 +02:00
include D3D fixes 2017-06-23 15:47:51 +02:00
matid_to_depth Deferred+ fixes 2017-08-22 13:27:17 +02:00
motion_blur_pass Precompute camera plane values 2017-11-04 18:35:34 +01:00
motion_blur_veloc_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
smaa_blend_weight D3D fixes 2017-06-23 15:47:51 +02:00
smaa_edge_detect D3D fixes 2017-06-23 15:47:51 +02:00
smaa_neighborhood_blend D3D fixes 2017-06-23 15:47:51 +02:00
ssao_pass Shader fixes 2017-11-25 20:09:55 +01:00
ssgi_blur_pass Merge SSGI 2017-11-04 16:16:07 +01:00
ssgi_pass Shader fixes 2017-11-25 20:09:55 +01:00
ssr_pass Precompute camera plane values 2017-11-04 18:35:34 +01:00
sss_pass Precompute camera plane values 2017-11-04 18:35:34 +01:00
std Shader fixes 2017-11-25 20:09:55 +01:00
supersample_resolve Super-sampling resolve 2017-04-26 17:37:30 +02:00
taa_pass Render capture for Krom 2017-06-26 15:37:10 +02:00
translucent_resolve Begin true material builder 2016-12-13 01:09:17 +01:00
volumetric_light Volumetric quad pass 2017-07-08 14:12:18 +02:00
volumetric_light_quad Precompute camera plane values 2017-11-04 18:35:34 +01:00
water_pass New render path system 2017-11-22 21:17:36 +01:00
world Shaders clean up 2017-11-20 12:38:35 +01:00