armory/Shaders/ssr_pass/ssr_pass.shader.json
2016-10-17 00:02:51 +02:00

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{
"contexts": [
{
"name": "ssr_pass",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
}
],
"links": [
{
"name": "P",
"link": "_projectionMatrix"
},
{
"name": "tiV",
"link": "_transposeInverseViewMatrix"
},
{
"name": "invP",
"link": "_inverseProjectionMatrix"
}
],
"texture_params": [],
"vertex_shader": "ssr_pass.vert.glsl",
"vertex_shader_path": "../pass_viewray2.vert.glsl",
"fragment_shader": "ssr_pass.frag.glsl"
}
]
}