318 lines
10 KiB
Haxe
318 lines
10 KiB
Haxe
package armory.renderpath;
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import iron.data.MaterialData;
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import iron.math.Vec4;
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import iron.object.Object;
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class Postprocess {
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public static var colorgrading_global_uniforms = [
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[6500.0, 1.0, 0.0], //0: Whitebalance, Shadow Max, Highlight Min
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[1.0, 1.0, 1.0], //1: Tint
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[1.0, 1.0, 1.0], //2: Saturation
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[1.0, 1.0, 1.0], //3: Contrast
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[1.0, 1.0, 1.0], //4: Gamma
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[1.0, 1.0, 1.0], //5: Gain
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[1.0, 1.0, 1.0], //6: Offset
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[1.0, 1.0, 1.0] //7: LUT Strength
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];
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public static var colorgrading_shadow_uniforms = [
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[1.0, 1.0, 1.0], //0: Saturation
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[1.0, 1.0, 1.0], //1: Contrast
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[1.0, 1.0, 1.0], //2: Gamma
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[1.0, 1.0, 1.0], //3: Gain
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[1.0, 1.0, 1.0] //4: Offset
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];
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public static var colorgrading_midtone_uniforms = [
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[1.0, 1.0, 1.0], //0: Saturation
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[1.0, 1.0, 1.0], //1: Contrast
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[1.0, 1.0, 1.0], //2: Gamma
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[1.0, 1.0, 1.0], //3: Gain
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[1.0, 1.0, 1.0] //4: Offset
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];
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public static var colorgrading_highlight_uniforms = [
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[1.0, 1.0, 1.0], //0: Saturation
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[1.0, 1.0, 1.0], //1: Contrast
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[1.0, 1.0, 1.0], //2: Gamma
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[1.0, 1.0, 1.0], //3: Gain
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[1.0, 1.0, 1.0] //4: Offset
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];
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public static var camera_uniforms = [
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1.0, //0: Camera: F-Number
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2.8333, //1: Camera: Shutter time
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100.0, //2: Camera: ISO
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0.0, //3: Camera: Exposure Compensation
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0.01, //4: Fisheye Distortion
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1, //5: DoF AutoFocus §§ If true, it ignores the DoF Distance setting
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10.0, //6: DoF Distance
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160.0, //7: DoF Focal Length mm
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128, //8: DoF F-Stop
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0, //9: Tonemapping Method
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2.0 //10: Film Grain
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];
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public static var tonemapper_uniforms = [
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1.0, //0: Slope
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1.0, //1: Toe
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1.0, //2: Shoulder
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1.0, //3: Black Clip
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1.0 //4: White Clip
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];
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public static var ssr_uniforms = [
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0.04, //0: Step
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0.05, //1: StepMin
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5.0, //2: Search
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5.0, //3: Falloff
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0.6 //4: Jitter
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];
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public static var bloom_uniforms = [
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1.0, //0: Threshold
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3.5, //1: Strength
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3.0 //2: Radius
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];
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public static var ssao_uniforms = [
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1.0,
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1.0,
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8
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];
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public static var lenstexture_uniforms = [
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0.1, //0: Center Min Clip
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0.5, //1: Center Max Clip
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0.1, //2: Luminance Min
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2.5, //3: Luminance Max
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2.0 //4: Brightness Exponent
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];
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public static var chromatic_aberration_uniforms = [
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2.0, //0: Strength
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32 //1: Samples
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];
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public static function vec3Link(object:Object, mat:MaterialData, link:String):iron.math.Vec4 {
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var v:Vec4 = null;
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switch link {
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case "_globalWeight":
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var ppm_index = 0;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_global_uniforms[ppm_index][0];
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v.y = colorgrading_global_uniforms[ppm_index][1];
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v.z = colorgrading_global_uniforms[ppm_index][2];
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case "_globalTint":
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var ppm_index = 1;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_global_uniforms[ppm_index][0];
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v.y = colorgrading_global_uniforms[ppm_index][1];
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v.z = colorgrading_global_uniforms[ppm_index][2];
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case "_globalSaturation":
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var ppm_index = 2;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_global_uniforms[ppm_index][0];
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v.y = colorgrading_global_uniforms[ppm_index][1];
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v.z = colorgrading_global_uniforms[ppm_index][2];
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case "_globalContrast":
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var ppm_index = 3;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_global_uniforms[ppm_index][0];
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v.y = colorgrading_global_uniforms[ppm_index][1];
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v.z = colorgrading_global_uniforms[ppm_index][2];
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case "_globalGamma":
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var ppm_index = 4;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_global_uniforms[ppm_index][0];
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v.y = colorgrading_global_uniforms[ppm_index][1];
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v.z = colorgrading_global_uniforms[ppm_index][2];
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case "_globalGain":
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var ppm_index = 5;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_global_uniforms[ppm_index][0];
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v.y = colorgrading_global_uniforms[ppm_index][1];
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v.z = colorgrading_global_uniforms[ppm_index][2];
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case "_globalOffset":
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var ppm_index = 6;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_global_uniforms[ppm_index][0];
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v.y = colorgrading_global_uniforms[ppm_index][1];
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v.z = colorgrading_global_uniforms[ppm_index][2];
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//Shadow ppm
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case "_shadowSaturation":
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var ppm_index = 0;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_shadow_uniforms[ppm_index][0];
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v.y = colorgrading_shadow_uniforms[ppm_index][1];
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v.z = colorgrading_shadow_uniforms[ppm_index][2];
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case "_shadowContrast":
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var ppm_index = 1;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_shadow_uniforms[ppm_index][0];
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v.y = colorgrading_shadow_uniforms[ppm_index][1];
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v.z = colorgrading_shadow_uniforms[ppm_index][2];
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case "_shadowGamma":
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var ppm_index = 2;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_shadow_uniforms[ppm_index][0];
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v.y = colorgrading_shadow_uniforms[ppm_index][1];
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v.z = colorgrading_shadow_uniforms[ppm_index][2];
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case "_shadowGain":
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var ppm_index = 3;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_shadow_uniforms[ppm_index][0];
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v.y = colorgrading_shadow_uniforms[ppm_index][1];
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v.z = colorgrading_shadow_uniforms[ppm_index][2];
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case "_shadowOffset":
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var ppm_index = 4;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_shadow_uniforms[ppm_index][0];
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v.y = colorgrading_shadow_uniforms[ppm_index][1];
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v.z = colorgrading_shadow_uniforms[ppm_index][2];
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//Midtone ppm
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case "_midtoneSaturation":
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var ppm_index = 0;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_midtone_uniforms[ppm_index][0];
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v.y = colorgrading_midtone_uniforms[ppm_index][1];
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v.z = colorgrading_midtone_uniforms[ppm_index][2];
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case "_midtoneContrast":
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var ppm_index = 1;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_midtone_uniforms[ppm_index][0];
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v.y = colorgrading_midtone_uniforms[ppm_index][1];
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v.z = colorgrading_midtone_uniforms[ppm_index][2];
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case "_midtoneGamma":
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var ppm_index = 2;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_midtone_uniforms[ppm_index][0];
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v.y = colorgrading_midtone_uniforms[ppm_index][1];
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v.z = colorgrading_midtone_uniforms[ppm_index][2];
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case "_midtoneGain":
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var ppm_index = 3;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_midtone_uniforms[ppm_index][0];
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v.y = colorgrading_midtone_uniforms[ppm_index][1];
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v.z = colorgrading_midtone_uniforms[ppm_index][2];
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case "_midtoneOffset":
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var ppm_index = 4;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_midtone_uniforms[ppm_index][0];
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v.y = colorgrading_midtone_uniforms[ppm_index][1];
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v.z = colorgrading_midtone_uniforms[ppm_index][2];
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//Highlight ppm
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case "_highlightSaturation":
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var ppm_index = 0;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_highlight_uniforms[ppm_index][0];
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v.y = colorgrading_highlight_uniforms[ppm_index][1];
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v.z = colorgrading_highlight_uniforms[ppm_index][2];
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case "_highlightContrast":
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var ppm_index = 1;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_highlight_uniforms[ppm_index][0];
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v.y = colorgrading_highlight_uniforms[ppm_index][1];
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v.z = colorgrading_highlight_uniforms[ppm_index][2];
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case "_highlightGamma":
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var ppm_index = 2;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_highlight_uniforms[ppm_index][0];
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v.y = colorgrading_highlight_uniforms[ppm_index][1];
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v.z = colorgrading_highlight_uniforms[ppm_index][2];
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case "_highlightGain":
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var ppm_index = 3;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_highlight_uniforms[ppm_index][0];
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v.y = colorgrading_highlight_uniforms[ppm_index][1];
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v.z = colorgrading_highlight_uniforms[ppm_index][2];
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case "_highlightOffset":
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var ppm_index = 4;
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_highlight_uniforms[ppm_index][0];
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v.y = colorgrading_highlight_uniforms[ppm_index][1];
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v.z = colorgrading_highlight_uniforms[ppm_index][2];
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//Postprocess Components
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case "_PPComp1":
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v = iron.object.Uniforms.helpVec;
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v.x = camera_uniforms[0]; //F-Number
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v.y = camera_uniforms[1]; //Shutter
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v.z = camera_uniforms[2]; //ISO
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case "_PPComp2":
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v = iron.object.Uniforms.helpVec;
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v.x = camera_uniforms[3]; //EC
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v.y = camera_uniforms[4]; //Lens Distortion
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v.z = camera_uniforms[5]; //DOF Autofocus
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case "_PPComp3":
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v = iron.object.Uniforms.helpVec;
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v.x = camera_uniforms[6]; //Distance
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v.y = camera_uniforms[7]; //Focal Length
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v.z = camera_uniforms[8]; //F-Stop
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case "_PPComp4":
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v = iron.object.Uniforms.helpVec;
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v.x = Std.int(camera_uniforms[9]); //Tonemapping
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v.y = camera_uniforms[10]; //Film Grain
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v.z = tonemapper_uniforms[0]; //Slope
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case "_PPComp5":
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v = iron.object.Uniforms.helpVec;
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v.x = tonemapper_uniforms[1]; //Toe
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v.y = tonemapper_uniforms[2]; //Shoulder
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v.z = tonemapper_uniforms[3]; //Black Clip
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case "_PPComp6":
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v = iron.object.Uniforms.helpVec;
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v.x = tonemapper_uniforms[4]; //White Clip
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v.y = lenstexture_uniforms[0]; //Center Min
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v.z = lenstexture_uniforms[1]; //Center Max
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case "_PPComp7":
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v = iron.object.Uniforms.helpVec;
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v.x = lenstexture_uniforms[2]; //Lum min
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v.y = lenstexture_uniforms[3]; //Lum max
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v.z = lenstexture_uniforms[4]; //Expo
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case "_PPComp8":
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v = iron.object.Uniforms.helpVec;
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v.x = colorgrading_global_uniforms[7][0]; //LUT R
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v.y = colorgrading_global_uniforms[7][1]; //LUT G
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v.z = colorgrading_global_uniforms[7][2]; //LUT B
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case "_PPComp9":
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v = iron.object.Uniforms.helpVec;
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v.x = ssr_uniforms[0]; //Step
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v.y = ssr_uniforms[1]; //StepMin
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v.z = ssr_uniforms[2]; //Search
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case "_PPComp10":
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v = iron.object.Uniforms.helpVec;
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v.x = ssr_uniforms[3]; //Falloff
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v.y = ssr_uniforms[4]; //Jitter
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v.z = bloom_uniforms[0]; //Bloom Threshold
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case "_PPComp11":
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v = iron.object.Uniforms.helpVec;
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v.x = bloom_uniforms[1]; //Bloom Strength
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v.y = bloom_uniforms[2]; //Bloom Radius
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v.z = ssao_uniforms[0]; //SSAO Strength
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case "_PPComp12":
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v = iron.object.Uniforms.helpVec;
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v.x = ssao_uniforms[1]; //SSAO Radius
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v.y = ssao_uniforms[2]; //SSAO Max Steps
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v.z = 0;
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case "_PPComp13":
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v = iron.object.Uniforms.helpVec;
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v.x = chromatic_aberration_uniforms[0]; //CA Strength
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v.y = chromatic_aberration_uniforms[1]; //CA Samples
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v.z = 0;
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}
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return v;
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}
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public static function init() {
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iron.object.Uniforms.externalVec3Links.push(vec3Link);
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}
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}
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