armory/blender/arm/logicnode/logic/LN_switch_output.py
2020-10-26 11:20:50 -03:00

36 lines
1.3 KiB
Python

from arm.logicnode.arm_nodes import *
class SwitchNode(ArmLogicTreeNode):
"""Activates the outputs depending of the value. If 'value' is equal to 'case 1', the output 'case 1' will be activated.
@output Default: Activated if the input value does not match any case.
"""
bl_idname = 'LNSwitchNode'
bl_label = 'Switch Output'
arm_version = 1
min_inputs = 2
min_outputs = 1
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
super(SwitchNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketShader', 'Value')
self.add_output('ArmNodeSocketAction', 'Default')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input_output', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.in_socket_type = 'NodeSocketShader'
op.out_socket_type = 'ArmNodeSocketAction'
op.in_name_format = 'Case {0}'
op.out_name_format = 'Case {0}'
op.in_index_name_offset = -1
op2 = row.operator('arm.node_remove_input_output', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(SwitchNode, category=PKG_AS_CATEGORY)