armory/blender/arm/logicnode/scene/LN_set_scene_active.py
2020-10-05 14:55:56 -03:00

17 lines
538 B
Python

from arm.logicnode.arm_nodes import *
class SetSceneNode(ArmLogicTreeNode):
"""Sets the active scene."""
bl_idname = 'LNSetSceneNode'
bl_label = 'Set Scene Active'
arm_version = 1
def init(self, context):
super(SetSceneNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketShader', 'Scene')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('ArmNodeSocketObject', 'Root')
add_node(SetSceneNode, category=PKG_AS_CATEGORY)