armory/Sources/armory/renderpath/RenderPathForward.hx
2018-11-19 14:28:04 +01:00

497 lines
11 KiB
Haxe

package armory.renderpath;
import iron.RenderPath;
class RenderPathForward {
#if (rp_renderer == "Forward")
static var path:RenderPath;
#if (rp_gi != "Off")
static var voxels = "voxels";
static var voxelsLast = "voxels";
#end
public static function drawMeshes() {
path.drawMeshes("mesh");
#if (rp_background == "World")
{
path.drawSkydome("shader_datas/world_pass/world_pass");
}
#end
#if rp_blending
{
path.drawMeshes("blend");
}
#end
#if rp_translucency
{
var hasLight = iron.Scene.active.lights.length > 0;
if (hasLight) Inc.drawTranslucency("lbuf");
}
#end
}
public static function applyConfig() {
Inc.applyConfig();
}
public static function init(_path:RenderPath) {
path = _path;
#if (rp_shadowmap && kha_webgl)
Inc.initEmpty();
#end
#if (rp_background == "World")
{
path.loadShader("shader_datas/world_pass/world_pass");
}
#end
#if rp_render_to_texture
{
path.createDepthBuffer("main", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "lbuf";
t.width = 0;
t.height = 0;
t.format = Inc.getHdrFormat();
t.displayp = Inc.getDisplayp();
t.scale = Inc.getSuperSampling();
t.depth_buffer = "main";
path.createRenderTarget(t);
#if rp_compositornodes
{
path.loadShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.loadShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_supersampling == 4) || (rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
t.name = "buf";
t.width = 0;
t.height = 0;
t.format = 'RGBA32';
t.displayp = Inc.getDisplayp();
t.scale = Inc.getSuperSampling();
t.depth_buffer = "main";
path.createRenderTarget(t);
}
#end
#if (rp_supersampling == 4)
{
path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
}
#end
#if (rp_translucency)
{
Inc.initTranslucency();
}
#end
#if (rp_gi != "Off")
{
Inc.initGI();
#if arm_voxelgi_temporal
{
Inc.initGI("voxelsB");
}
#end
#if (rp_gi == "Voxel GI")
{
Inc.initGI("voxelsOpac");
Inc.initGI("voxelsNor");
#if (rp_gi_bounces)
Inc.initGI("voxelsBounce");
#end
}
#end
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
t.name = "bufa";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if (rp_antialiasing == "TAA")
{
path.loadShader("shader_datas/taa_pass/taa_pass");
}
#end
#end
#if rp_volumetriclight
{
path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
path.loadShader("shader_datas/volumetric_light/volumetric_light");
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
{
var t = new RenderTargetRaw();
t.name = "bufvola";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufvolb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
}
#end
#if rp_bloom
{
var t = new RenderTargetRaw();
t.name = "bloomtex";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bloomtex2";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
{
path.loadShader("shader_datas/bloom_pass/bloom_pass");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
#end
}
public static function commands() {
var hasLight = iron.Scene.active.lights.length > 0;
#if rp_shadowmap
{
if (hasLight) {
Inc.drawShadowMap(iron.Scene.active.lights[0]);
}
}
#end
#if (rp_gi != "Off")
{
var voxelize = path.voxelize();
#if arm_voxelgi_temporal
voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
if (voxelize) {
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
}
#end
var relight = false;
if (voxelize) {
var res = Inc.getVoxelRes();
#if (rp_gi == "Voxel GI")
var voxtex = "voxelsOpac";
#else
var voxtex = voxels;
#end
path.clearImage(voxtex, 0x00000000);
path.setTarget("");
path.setViewport(res, res);
path.bindTarget(voxtex, "voxels");
path.drawMeshes("voxel");
relight = true;
}
#if ((rp_gi == "Voxel GI") && (rp_voxelgi_relight))
// Relight if light was moved
for (light in iron.Scene.active.lights) {
if (light.transform.diff()) { relight = true; break; }
}
#end
if (relight) {
#if (rp_gi == "Voxel GI")
Inc.computeVoxelsBegin();
Inc.computeVoxels(0);
Inc.computeVoxelsEnd();
#if (rp_gi_bounces)
voxels = "voxelsBounce";
#end
#else
path.generateMipmaps(voxels); // AO
#end
}
}
#end
#if rp_render_to_texture
{
path.setTarget("lbuf");
}
#else
{
path.setTarget("");
}
#end
#if (rp_background == "Clear")
{
path.clearTarget(-1, 1.0);
}
#else
{
path.clearTarget(null, 1.0);
}
#end
#if rp_depthprepass
{
path.drawMeshes("depth");
}
#end
#if rp_shadowmap
{
if (hasLight) Inc.bindShadowMap();
}
#end
#if (rp_gi != "Off")
{
path.bindTarget(voxels, "voxels");
#if arm_voxelgi_temporal
{
path.bindTarget(voxelsLast, "voxelsLast");
}
#end
}
#end
#if rp_stereo
{
path.drawStereo(drawMeshes);
}
#else
{
RenderPathCreator.drawMeshes();
}
#end
#if rp_render_to_texture
{
#if rp_volumetriclight
{
path.setTarget("bufvola");
path.bindTarget("_main", "gbufferD");
Inc.bindShadowMap();
if (path.lightIsSun()) {
path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
}
else {
path.drawLightVolume("shader_datas/volumetric_light/volumetric_light");
}
path.setTarget("bufvolb");
path.bindTarget("bufvola", "tex");
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.setTarget("lbuf");
path.bindTarget("bufvolb", "tex");
path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
}
#end
#if rp_bloom
{
if (armory.data.Config.raw.rp_ssr != false) {
path.setTarget("bloomtex");
path.bindTarget("lbuf", "tex");
path.drawShader("shader_datas/bloom_pass/bloom_pass");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("lbuf");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
}
#end
#if (rp_supersampling == 4)
var framebuffer = "buf";
#else
var framebuffer = "";
#end
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
{
RenderPathCreator.finalTarget = path.currentTarget;
path.setTarget(framebuffer);
}
#else
{
path.setTarget("buf");
RenderPathCreator.finalTarget = path.currentTarget;
}
#end
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.bindTarget("lbuf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
path.clearTarget(0x00000000);
path.bindTarget("buf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("bufb");
path.clearTarget(0x00000000);
path.bindTarget("bufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
// #if (rp_antialiasing == "TAA")
// path.setTarget("bufa");
// #else
path.setTarget(framebuffer);
// #end
path.bindTarget("buf", "colorTex");
path.bindTarget("bufb", "blendTex");
// #if (rp_antialiasing == "TAA")
// {
// path.bindTarget("gbuffer2", "sveloc");
// }
// #end
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
// #if (rp_antialiasing == "TAA")
// {
// path.setTarget(framebuffer);
// path.bindTarget("bufa", "tex");
// path.bindTarget("taa", "tex2");
// path.bindTarget("gbuffer2", "sveloc");
// path.drawShader("shader_datas/taa_pass/taa_pass");
// path.setTarget("taa");
// path.bindTarget("bufa", "tex");
// path.drawShader("shader_datas/copy_pass/copy_pass");
// }
// #end
}
#end
#if (rp_supersampling == 4)
{
var finalTarget = "";
path.setTarget(finalTarget);
path.bindTarget(framebuffer, "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
}
#end
#if rp_overlays
{
path.clearTarget(null, 1.0);
path.drawMeshes("overlay");
}
#end
}
#end
}