Commit graph

18 commits

Author SHA1 Message Date
luboslenco 4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco 8d2e1c9fba Expose supersample config 2018-10-14 20:21:19 +02:00
luboslenco d2046c5169 Basic render path config 2018-08-29 23:01:23 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
unknown 4b04d8f36f Forward particle fixes 2018-08-16 12:10:50 +02:00
luboslenco e1383f4439 Handle blending pass in forward path 2018-08-08 15:06:10 +02:00
luboslenco 72de5d0397 Expose drawMeshes 2018-06-28 17:54:53 +02:00
luboslenco e48b16d3d4 Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
luboslenco c5ca8f8e17 Compute voxels faster 2018-05-18 11:26:09 +02:00
unknown fe27d79239 Expose final composited target 2018-05-15 19:19:18 +02:00
luboslenco 842d48e036 Forward render capture 2018-04-24 20:24:36 +02:00
luboslenco 501e23790d Fix Haxe 4 compile 2018-04-06 17:57:24 +02:00
luboslenco 663332c7a1 vxgi relight option 2018-03-27 14:09:18 +02:00
luboslenco ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
Lubos Lenco e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco 2549f91ec6 Ensure lamp exists 2018-02-15 23:20:44 +01:00
Naxela 6bde7c7c8d Fix for #497
Fix for https://github.com/armory3d/armory/issues/497
2018-02-13 16:51:31 +01:00
Lubos Lenco 7bef6faffd Split render path code 2018-02-10 22:37:27 +01:00