luboslenco
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4904b50f1a
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Cleanup
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2018-11-19 14:28:04 +01:00 |
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luboslenco
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8d2e1c9fba
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Expose supersample config
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2018-10-14 20:21:19 +02:00 |
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luboslenco
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d2046c5169
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Basic render path config
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2018-08-29 23:01:23 +02:00 |
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luboslenco
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d2a96abcde
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Rename Lamp to Light to keep in sync with Blender2.8
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2018-08-28 15:10:28 +02:00 |
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unknown
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4b04d8f36f
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Forward particle fixes
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2018-08-16 12:10:50 +02:00 |
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luboslenco
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e1383f4439
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Handle blending pass in forward path
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2018-08-08 15:06:10 +02:00 |
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luboslenco
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72de5d0397
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Expose drawMeshes
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2018-06-28 17:54:53 +02:00 |
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luboslenco
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e48b16d3d4
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Upgrading armory into b2.8 engine
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2018-05-24 22:16:28 +02:00 |
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luboslenco
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c5ca8f8e17
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Compute voxels faster
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2018-05-18 11:26:09 +02:00 |
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unknown
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fe27d79239
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Expose final composited target
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2018-05-15 19:19:18 +02:00 |
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luboslenco
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842d48e036
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Forward render capture
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2018-04-24 20:24:36 +02:00 |
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luboslenco
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501e23790d
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Fix Haxe 4 compile
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2018-04-06 17:57:24 +02:00 |
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luboslenco
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663332c7a1
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vxgi relight option
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2018-03-27 14:09:18 +02:00 |
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luboslenco
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ba4a8c2e22
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Use latest Kha
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2018-03-21 17:53:44 +01:00 |
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Lubos Lenco
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e73bf6b22a
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Merging compute shader support
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2018-02-16 17:12:19 +01:00 |
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Lubos Lenco
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2549f91ec6
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Ensure lamp exists
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2018-02-15 23:20:44 +01:00 |
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Naxela
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6bde7c7c8d
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Fix for #497
Fix for https://github.com/armory3d/armory/issues/497
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2018-02-13 16:51:31 +01:00 |
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Lubos Lenco
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7bef6faffd
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Split render path code
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2018-02-10 22:37:27 +01:00 |
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