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blend_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
bloom_pass
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Cleanup uniforms and defines
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2017-12-20 22:56:22 +01:00 |
blur_adaptive_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
blur_bilat_blend_pass
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Reduce volumetrics mem usage
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2018-01-28 13:53:06 +01:00 |
blur_bilat_pass
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Reduce volumetrics mem usage
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2018-01-28 13:53:06 +01:00 |
blur_edge_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
blur_gaus_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
blur_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
blur_shadow_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
combine_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
compositor_pass
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Expose sharpen
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2018-03-02 17:02:27 +01:00 |
copy_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
debug_draw
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
debug_normals
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
debug_velocity
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
deferred_indirect
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
deferred_light
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Simplify shader include
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2018-01-29 23:52:42 +01:00 |
deferred_light_quad
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Fix direct voxels
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2018-02-08 11:00:09 +01:00 |
dilate_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
fxaa_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
grease_pencil
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
include
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
matid_to_depth
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
max_luminance_pass
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max_luminance pass
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2018-03-07 23:37:47 +01:00 |
motion_blur_pass
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Motion blur scale
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2017-12-26 01:58:40 +01:00 |
motion_blur_veloc_pass
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Motion blur scale
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2017-12-26 01:58:40 +01:00 |
smaa_blend_weight
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
smaa_edge_detect
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
smaa_neighborhood_blend
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
ssao_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
ssgi_blur_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
ssgi_pass
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Cleanup uniforms and defines
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2017-12-20 22:56:22 +01:00 |
ssr_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
sss_pass
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
std
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Shader fixes
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2018-02-27 20:27:27 +01:00 |
supersample_resolve
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
taa_pass
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
translucent_resolve
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Reduce shader count
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2017-12-20 15:37:58 +01:00 |
visibility_pass
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
volumetric_light
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Simplify shader include
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2018-01-29 23:52:42 +01:00 |
volumetric_light_quad
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Simplify shader include
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2018-01-29 23:52:42 +01:00 |
voxel_bounce
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Shader fix
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2018-02-19 23:58:02 +01:00 |
voxel_light
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Merging compute shader support
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2018-02-16 17:12:19 +01:00 |
water_pass
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
world_pass
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Shader fixes
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2018-01-07 20:01:43 +01:00 |