armory/blender/arm/logicnode/material/LN_set_object_material.py
2020-09-24 21:20:21 -03:00

17 lines
572 B
Python

from arm.logicnode.arm_nodes import *
class SetMaterialNode(ArmLogicTreeNode):
"""Use to set the material of an object."""
bl_idname = 'LNSetMaterialNode'
bl_label = 'Set Object Material'
arm_version = 1
def init(self, context):
super(SetMaterialNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketShader', 'Material')
self.add_output('ArmNodeSocketAction', 'Out')
add_node(SetMaterialNode, category=PKG_AS_CATEGORY)