armory/raw
2016-05-15 12:12:21 +02:00
..
bloom_pass Ocean modifier hook. 2016-05-15 00:39:44 +02:00
blur_pass Bindable depth. 2016-05-13 00:08:11 +02:00
combine_pass HDR enabled. 2016-04-22 16:52:38 +02:00
compositor_pass Bindable depth. 2016-05-13 00:08:11 +02:00
decals_pass Empty decals pass. 2016-05-15 12:12:21 +02:00
deferred Added readme note. 2016-04-29 11:11:45 +02:00
deferred_light Empty decals pass. 2016-05-15 12:12:21 +02:00
env_map Preliminary polygonal lights. 2016-05-10 12:11:31 +02:00
forward God-rays pass base. 2016-05-12 21:03:23 +02:00
fxaa_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
godrays_pass God-rays pass base. 2016-05-12 21:03:23 +02:00
motion_blur_pass Bindable depth. 2016-05-13 00:08:11 +02:00
pt_final_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
pt_trace_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
ssao_pass Bindable depth. 2016-05-13 00:08:11 +02:00
ssdo_pass Bindable depth. 2016-05-13 00:08:11 +02:00
ssr_pass Bindable depth. 2016-05-13 00:08:11 +02:00
sss_pass Bindable depth. 2016-05-13 00:08:11 +02:00
water_pass Ocean modifier hook. 2016-05-15 00:39:44 +02:00
__init__.py Automate generating shader variations 2016-01-28 14:47:46 +01:00
compile.py God-rays pass base. 2016-05-12 21:03:23 +02:00
make_resources.py More compositor filters. 2016-05-06 11:13:46 +02:00
make_variants.py More compositor filters. 2016-05-06 11:13:46 +02:00