bloom_pass
|
Ocean modifier hook.
|
2016-05-15 00:39:44 +02:00 |
blur_pass
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
combine_pass
|
HDR enabled.
|
2016-04-22 16:52:38 +02:00 |
compositor_pass
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
decals_pass
|
Empty decals pass.
|
2016-05-15 12:12:21 +02:00 |
deferred
|
Added readme note.
|
2016-04-29 11:11:45 +02:00 |
deferred_light
|
Empty decals pass.
|
2016-05-15 12:12:21 +02:00 |
env_map
|
Preliminary polygonal lights.
|
2016-05-10 12:11:31 +02:00 |
forward
|
God-rays pass base.
|
2016-05-12 21:03:23 +02:00 |
fxaa_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
godrays_pass
|
God-rays pass base.
|
2016-05-12 21:03:23 +02:00 |
motion_blur_pass
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
pt_final_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
pt_trace_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
ssao_pass
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
ssdo_pass
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
ssr_pass
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
sss_pass
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
water_pass
|
Ocean modifier hook.
|
2016-05-15 00:39:44 +02:00 |
__init__.py
|
Automate generating shader variations
|
2016-01-28 14:47:46 +01:00 |
compile.py
|
God-rays pass base.
|
2016-05-12 21:03:23 +02:00 |
make_resources.py
|
More compositor filters.
|
2016-05-06 11:13:46 +02:00 |
make_variants.py
|
More compositor filters.
|
2016-05-06 11:13:46 +02:00 |