armory/blender/arm/logicnode/variable_transform.py
2017-04-10 21:17:17 +02:00

20 lines
621 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class TransformNode(Node, ArmLogicTreeNode):
'''Transform node'''
bl_idname = 'LNTransformNode'
bl_label = 'Transform'
bl_icon = 'SOUND'
def init(self, context):
self.inputs.new('NodeSocketVector', 'Location')
self.inputs.new('NodeSocketVector', 'Rotation')
self.inputs.new('NodeSocketVector', 'Scale')
self.inputs[-1].default_value = [1.0, 1.0, 1.0]
self.outputs.new('NodeSocketShader', 'Transform')
add_node(TransformNode, category='Variable')