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blend_pass
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Begin true material builder
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2016-12-13 01:09:17 +01:00 |
bloom_pass
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Fixing bloom
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2017-11-16 08:52:42 +01:00 |
blur_adaptive_pass
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Renderer speedup round 3
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2017-03-14 20:43:54 +01:00 |
blur_edge_pass
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Shaders clean up
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2017-11-20 12:38:35 +01:00 |
blur_gaus_pass
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Shaders clean up
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2017-11-20 12:38:35 +01:00 |
blur_pass
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Renderer speedup round 1
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2017-03-11 01:50:47 +01:00 |
blur_shadow_pass
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Improve tracing
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2017-12-05 21:41:17 +01:00 |
combine_pass
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Renderer speedup round 1
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2017-03-11 01:50:47 +01:00 |
compositor_pass
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Show trace in tab header
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2017-12-07 17:44:44 +01:00 |
copy_pass
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Begin true material builder
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2016-12-13 01:09:17 +01:00 |
debug_draw
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Basic DebugDraw
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2017-11-12 21:56:01 +01:00 |
debug_normals
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Shaders clean up
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2017-11-20 12:38:35 +01:00 |
debug_velocity
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Renderer speedup round 1
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2017-03-11 01:50:47 +01:00 |
deferred_indirect
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Shaders clean up
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2017-11-20 12:38:35 +01:00 |
deferred_light
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Expose penumbra scale
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2017-12-04 19:49:06 +01:00 |
deferred_light_quad
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Depth read fix for deferred quad pass
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2017-12-07 20:46:41 +01:00 |
dilate_pass
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Expose penumbra scale
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2017-12-04 19:49:06 +01:00 |
fxaa_pass
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Renderer speedup round 1
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2017-03-11 01:50:47 +01:00 |
grease_pencil
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Fix grease pencil
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2017-05-18 23:40:10 +02:00 |
include
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D3D fixes
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2017-06-23 15:47:51 +02:00 |
matid_to_depth
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Deferred+ fixes
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2017-08-22 13:27:17 +02:00 |
motion_blur_pass
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Precompute camera plane values
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2017-11-04 18:35:34 +01:00 |
motion_blur_veloc_pass
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Renderer speedup round 2
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2017-03-12 17:29:22 +01:00 |
smaa_blend_weight
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D3D fixes
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2017-06-23 15:47:51 +02:00 |
smaa_edge_detect
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D3D fixes
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2017-06-23 15:47:51 +02:00 |
smaa_neighborhood_blend
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D3D fixes
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2017-06-23 15:47:51 +02:00 |
ssao_pass
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Shader fixes
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2017-11-25 20:09:55 +01:00 |
ssgi_blur_pass
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Merge SSGI
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2017-11-04 16:16:07 +01:00 |
ssgi_pass
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Improve tracing
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2017-12-05 21:41:17 +01:00 |
ssr_pass
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Precompute camera plane values
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2017-11-04 18:35:34 +01:00 |
sss_pass
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Precompute camera plane values
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2017-11-04 18:35:34 +01:00 |
std
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Visibility and dilate pass for soft shadows
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2017-12-03 11:19:13 +01:00 |
supersample_resolve
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Super-sampling resolve
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2017-04-26 17:37:30 +02:00 |
taa_pass
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Render capture for Krom
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2017-06-26 15:37:10 +02:00 |
translucent_resolve
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Begin true material builder
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2016-12-13 01:09:17 +01:00 |
visibility_pass
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Expose penumbra scale
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2017-12-04 19:49:06 +01:00 |
volumetric_light
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Volumetric quad pass
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2017-07-08 14:12:18 +02:00 |
volumetric_light_quad
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Precompute camera plane values
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2017-11-04 18:35:34 +01:00 |
water_pass
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New render path system
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2017-11-22 21:17:36 +01:00 |
world
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Simplify world pass
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2017-12-13 00:10:30 +01:00 |