armory/Sources/armory/renderpath
N8n5h 63716eea17 Modifications around addLight from Inc
* Removed redundant checks at the start of the function.
* changed the return value to void because the "return false" were
redundant, and simply made it so the lightInAtlas is set at the end of
the function.
* Removed unused variable
2021-04-07 12:44:54 -03:00
..
DynamicResolutionScale.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
HosekWilkie.hx Apply checkstyle 2019-12-19 23:54:08 +01:00
HosekWilkieData.hx Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Inc.hx Modifications around addLight from Inc 2021-04-07 12:44:54 -03:00
Postprocess.hx Replace if conditions with switch 2020-06-27 15:59:53 +02:00
RenderPathCreator.hx Add support for shadow map atlasing 2021-02-04 17:53:59 -03:00
RenderPathDeferred.hx Add option to ignore irradiance for baked environments 2021-02-20 15:30:18 +01:00
RenderPathForward.hx Add support for shadow map atlasing 2021-02-04 17:53:59 -03:00
RenderPathRaytracer.hx Apply checkstyle 2019-12-19 23:54:08 +01:00