armory/raw
2016-05-06 23:46:04 +02:00
..
bloom_pass Separable subsurface scattering. 2016-05-01 00:56:40 +02:00
blur_pass Separable subsurface scattering. 2016-05-01 00:56:40 +02:00
combine_pass HDR enabled. 2016-04-22 16:52:38 +02:00
compositor_pass Basic toon shader. 2016-05-06 19:46:56 +02:00
deferred Added readme note. 2016-04-29 11:11:45 +02:00
deferred_light First waters. 2016-05-05 19:50:03 +02:00
env_map First waters. 2016-05-05 19:50:03 +02:00
forward Collision margin. 2016-05-06 23:46:04 +02:00
fxaa_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
motion_blur_pass Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
pt_final_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
pt_trace_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
ssao_pass Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
ssr_pass Haxe 3.3 works. 2016-04-27 10:29:32 +02:00
sss_pass First waters. 2016-05-05 19:50:03 +02:00
water_pass First waters. 2016-05-05 19:50:03 +02:00
__init__.py Automate generating shader variations 2016-01-28 14:47:46 +01:00
compile.py First waters. 2016-05-05 19:50:03 +02:00
make_resources.py More compositor filters. 2016-05-06 11:13:46 +02:00
make_variants.py More compositor filters. 2016-05-06 11:13:46 +02:00