bloom_pass
|
Separable subsurface scattering.
|
2016-05-01 00:56:40 +02:00 |
blur_pass
|
Separable subsurface scattering.
|
2016-05-01 00:56:40 +02:00 |
combine_pass
|
HDR enabled.
|
2016-04-22 16:52:38 +02:00 |
compositor_pass
|
Basic toon shader.
|
2016-05-06 19:46:56 +02:00 |
deferred
|
Added readme note.
|
2016-04-29 11:11:45 +02:00 |
deferred_light
|
First waters.
|
2016-05-05 19:50:03 +02:00 |
env_map
|
First waters.
|
2016-05-05 19:50:03 +02:00 |
forward
|
Collision margin.
|
2016-05-06 23:46:04 +02:00 |
fxaa_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
pt_final_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
pt_trace_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
ssr_pass
|
Haxe 3.3 works.
|
2016-04-27 10:29:32 +02:00 |
sss_pass
|
First waters.
|
2016-05-05 19:50:03 +02:00 |
water_pass
|
First waters.
|
2016-05-05 19:50:03 +02:00 |
__init__.py
|
Automate generating shader variations
|
2016-01-28 14:47:46 +01:00 |
compile.py
|
First waters.
|
2016-05-05 19:50:03 +02:00 |
make_resources.py
|
More compositor filters.
|
2016-05-06 11:13:46 +02:00 |
make_variants.py
|
More compositor filters.
|
2016-05-06 11:13:46 +02:00 |