armory/Shaders
2017-10-12 23:57:12 +02:00
..
blend_pass Begin true material builder 2016-12-13 01:09:17 +01:00
bloom_pass Higher range for emission 2017-06-26 22:39:02 +02:00
blur_adaptive_pass Renderer speedup round 3 2017-03-14 20:43:54 +01:00
blur_edge_pass Fix volumetric light 2017-05-22 15:55:34 +02:00
blur_gaus_pass Higher range for emission 2017-06-26 22:39:02 +02:00
blur_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
combine_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
compositor_pass More histogram 2017-08-14 10:31:08 +02:00
copy_pass Begin true material builder 2016-12-13 01:09:17 +01:00
debug_normals Renderer speedup round 1 2017-03-11 01:50:47 +01:00
debug_velocity Renderer speedup round 1 2017-03-11 01:50:47 +01:00
deferred_indirect Voxel AO fixes 2017-10-12 22:40:30 +02:00
deferred_light Fix cone shadows 2017-10-12 23:57:12 +02:00
deferred_light_quad Merge Cycles profile into Full 2017-10-02 00:00:52 +02:00
fxaa_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
grease_pencil Fix grease pencil 2017-05-18 23:40:10 +02:00
histogram_pass More histogram 2017-08-14 10:31:08 +02:00
include D3D fixes 2017-06-23 15:47:51 +02:00
matid_to_depth Deferred+ fixes 2017-08-22 13:27:17 +02:00
motion_blur_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
motion_blur_veloc_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
pt_trace_pass D3D fixes 2017-06-23 15:47:51 +02:00
smaa_blend_weight D3D fixes 2017-06-23 15:47:51 +02:00
smaa_edge_detect D3D fixes 2017-06-23 15:47:51 +02:00
smaa_neighborhood_blend D3D fixes 2017-06-23 15:47:51 +02:00
ssao_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
ssao_reproject_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
ssdo_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
ssr_pass D3D fixes 2017-06-23 15:47:51 +02:00
sss_pass SSS node 2017-05-23 15:01:56 +02:00
std Voxel AO fixes 2017-10-12 22:40:30 +02:00
supersample_resolve Super-sampling resolve 2017-04-26 17:37:30 +02:00
taa_pass Render capture for Krom 2017-06-26 15:37:10 +02:00
translucent_resolve Begin true material builder 2016-12-13 01:09:17 +01:00
volumetric_light Volumetric quad pass 2017-07-08 14:12:18 +02:00
volumetric_light_quad Volumetric quad pass 2017-07-08 14:12:18 +02:00
water_pass Ocean shadows draft 2017-07-07 17:23:32 +02:00
world Renderer speedup round 2 2017-03-12 17:29:22 +01:00