.. |
bloom_pass
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
blur_pass
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Reference shader in draw_quad.
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2016-04-15 00:02:32 +02:00 |
combine_pass
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
deferred
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
deferred_light
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
dof_pass
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More reflection raymarching.
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2016-04-12 14:44:21 +02:00 |
env_map
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
fisheye_pass
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
forward
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Environment links.
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2016-04-08 16:17:57 +02:00 |
fxaa_pass
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
motion_blur_pass
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
pt_final_pass
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
pt_trace_pass
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
ssao_pass
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
ssr_pass
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
__init__.py
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Automate generating shader variations
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2016-01-28 14:47:46 +01:00 |
compile.py
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More reflection raymarching.
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2016-04-12 14:44:21 +02:00 |
make_resources.py
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Environment links.
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2016-04-08 16:17:57 +02:00 |
make_variants.py
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |