armory/raw
2016-04-17 16:07:54 +02:00
..
bloom_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
blur_pass Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
combine_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
deferred Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
deferred_light Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
dof_pass More reflection raymarching. 2016-04-12 14:44:21 +02:00
env_map Update to latest Kha. 2016-04-06 15:09:53 +02:00
fisheye_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
forward Environment links. 2016-04-08 16:17:57 +02:00
fxaa_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
motion_blur_pass Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
pt_final_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
pt_trace_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
ssao_pass Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
ssr_pass Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
__init__.py Automate generating shader variations 2016-01-28 14:47:46 +01:00
compile.py More reflection raymarching. 2016-04-12 14:44:21 +02:00
make_resources.py Environment links. 2016-04-08 16:17:57 +02:00
make_variants.py Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00