armory/blender/arm/logicnode/physics/LN_get_rigid_body_data.py
2020-09-13 14:09:42 -03:00

23 lines
965 B
Python

from arm.logicnode.arm_nodes import *
class GetRigidBodyDataNode(ArmLogicTreeNode):
"""Get Rigid Body Data node"""
bl_idname = 'LNGetRigidBodyDataNode'
bl_label = 'Get Rigid Body Data'
bl_icon = 'NONE'
def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketBool', 'Rigid Body')
#self.outputs.new('NodeSocketString', 'Collision Shape')
self.outputs.new('NodeSocketInt', 'Collision Group')
self.outputs.new('NodeSocketInt', 'Collision Mask')
self.outputs.new('NodeSocketBool', 'Animated')
self.outputs.new('NodeSocketBool', 'Static')
self.outputs.new('NodeSocketFloat', 'Angular Damping')
self.outputs.new('NodeSocketFloat', 'Linear Damping')
self.outputs.new('NodeSocketFloat', 'Friction')
self.outputs.new('NodeSocketFloat', 'Mass')
add_node(GetRigidBodyDataNode, category=PKG_AS_CATEGORY, section='props')