armory/Shaders
2018-01-02 17:03:20 +01:00
..
blend_pass Reduce shader count 2017-12-20 15:37:58 +01:00
bloom_pass Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
blur_adaptive_pass Reduce shader count 2017-12-20 15:37:58 +01:00
blur_edge_pass Reduce shader count 2017-12-20 15:37:58 +01:00
blur_gaus_pass Reduce shader count 2017-12-20 15:37:58 +01:00
blur_pass Reduce shader count 2017-12-20 15:37:58 +01:00
blur_shadow_pass Reduce shader count 2017-12-20 15:37:58 +01:00
combine_pass Reduce shader count 2017-12-20 15:37:58 +01:00
compositor_pass Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
copy_pass Reduce shader count 2017-12-20 15:37:58 +01:00
debug_draw Shader cleanup 2017-12-13 14:44:21 +01:00
debug_normals Reduce shader count 2017-12-20 15:37:58 +01:00
debug_velocity Reduce shader count 2017-12-20 15:37:58 +01:00
deferred_indirect Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
deferred_light Reduce shader count 2017-12-20 15:37:58 +01:00
deferred_light_quad Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
dilate_pass Reduce shader count 2017-12-20 15:37:58 +01:00
fxaa_pass Reduce shader count 2017-12-20 15:37:58 +01:00
grease_pencil Reduce shader count 2017-12-20 15:37:58 +01:00
include Ensure storage exists 2017-12-30 12:14:36 +01:00
matid_to_depth Reduce shader count 2017-12-20 15:37:58 +01:00
motion_blur_pass Motion blur scale 2017-12-26 01:58:40 +01:00
motion_blur_veloc_pass Motion blur scale 2017-12-26 01:58:40 +01:00
smaa_blend_weight Shader cleanup 2017-12-13 14:44:21 +01:00
smaa_edge_detect Shader cleanup 2017-12-13 14:44:21 +01:00
smaa_neighborhood_blend Shader cleanup 2017-12-13 14:44:21 +01:00
ssao_pass Reduce shader count 2017-12-20 15:37:58 +01:00
ssgi_blur_pass Reduce shader count 2017-12-20 15:37:58 +01:00
ssgi_pass Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
ssr_pass Reduce shader count 2017-12-20 15:37:58 +01:00
sss_pass Reduce shader count 2017-12-20 15:37:58 +01:00
std Fix shader pass removing 2018-01-02 17:03:20 +01:00
supersample_resolve Reduce shader count 2017-12-20 15:37:58 +01:00
taa_pass Reduce shader count 2017-12-20 15:37:58 +01:00
translucent_resolve Reduce shader count 2017-12-20 15:37:58 +01:00
visibility_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
volumetric_light Reduce shader count 2017-12-20 15:37:58 +01:00
volumetric_light_quad Reduce shader count 2017-12-20 15:37:58 +01:00
water_pass Shader cleanup 2017-12-13 14:44:21 +01:00
world_pass Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00