Commit graph

170 commits

Author SHA1 Message Date
unknown fa583dc361 Fix shader pass removing 2018-01-02 17:03:20 +01:00
unknown ea21439d9f Ensure storage exists 2017-12-30 12:14:36 +01:00
unknown c669c44d09 Motion blur scale 2017-12-26 01:58:40 +01:00
Lubos Lenco da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco 42b4185187 Reduce shader count 2017-12-20 15:37:58 +01:00
Lubos Lenco 0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco 409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco 89b687e99a Shader include fixes 2017-12-15 12:52:58 +01:00
Lubos Lenco 91cb952fd8 Shader cleanup 2017-12-13 14:44:21 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Lubos Lenco 34fd94af8a Depth read fix for deferred quad pass 2017-12-07 20:46:41 +01:00
Lubos Lenco 2a3b8ff81b Show trace in tab header 2017-12-07 17:44:44 +01:00
Lubos Lenco 5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco 0cabc9bca7 Improve tracing 2017-12-05 21:41:17 +01:00
Lubos Lenco 5eeefe3fdd Clamp penumbra taps 2017-12-04 23:37:45 +01:00
Lubos Lenco 9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00
Lubos Lenco c67ff89361 LTC and hosek defines 2017-11-27 14:29:21 +01:00
Lubos Lenco 52d5e04026 Shader fixes 2017-11-25 20:09:55 +01:00
Lubos Lenco 00de597d19 New render path system 2017-11-22 21:17:36 +01:00
Lubos Lenco 71929bd32f Shaders clean up 2017-11-20 12:38:35 +01:00
Lubos Lenco c3d9bf77e9 Expose auto exposure control 2017-11-18 22:52:41 +01:00
Lubos Lenco 0c7d488a1a Fix sss uniforms 2017-11-17 16:15:35 +01:00
Lubos Lenco 7f830948e2 Fix blur step 2017-11-16 12:46:08 +01:00
Lubos Lenco ae60a6e078 Fixing bloom 2017-11-16 08:52:42 +01:00
Lubos Lenco c3bdf0efda Reduce point lamp noise 2017-11-15 16:43:46 +01:00
Lubos Lenco 900f2b77c7 Cascaded shadows 2017-11-15 13:34:51 +01:00
Lubos Lenco a087608666 Basic DebugDraw 2017-11-12 21:56:01 +01:00
Lubos Lenco d92387d6e6 Transparent Film option 2017-11-10 15:46:05 +01:00
Lubos Lenco 5a19d981d8 Clean up 2017-11-05 14:56:18 +01:00
Lubos Lenco d2944f83fa Precompute camera plane values 2017-11-04 18:35:34 +01:00
Lubos Lenco 065c5ffafb Fix typo 2017-11-04 16:17:06 +01:00
Lubos Lenco 35db7293a9 Merge SSGI 2017-11-04 16:16:07 +01:00
Lubos Lenco f610985aea Sun shadows fix 2017-11-02 23:12:17 +01:00
Lubos Lenco 3226c6e420 rtgi template 2017-11-02 12:10:01 +01:00
Lubos Lenco f123a7b1eb Depth cull fix 2017-10-31 22:49:48 +01:00
Lubos Lenco 505ccb7caf Expose linear and angular factor for rigid body 2017-10-23 17:26:17 +02:00
Lubos Lenco 21c89b3eec Faster voxels 2017-10-23 16:24:57 +02:00
Lubos Lenco d8d33f32e1 Z multiplier for voxel res 2017-10-23 01:55:47 +02:00
Lubos Lenco 27a79cb290 Voxel refract and shadows for sun lamp 2017-10-22 23:07:20 +02:00
Lubos Lenco 7912b4ca26 Radiance for env col 2017-10-22 20:52:39 +02:00
Lubos Lenco c5284b73a6 Spec fixes 2017-10-17 01:27:07 +02:00
Lubos Lenco d6d4112c5b Fix refract 2017-10-16 09:25:18 +02:00
Lubos Lenco 5b91790265 Fix emission 2017-10-15 19:11:26 +02:00
Lubos Lenco 155d528f67 Clouds shadows 2017-10-13 15:21:36 +02:00
Lubos Lenco 814644f0b7 Fix cone shadows 2017-10-12 23:57:12 +02:00
Lubos Lenco e58ba5a3a8 Voxel AO fixes 2017-10-12 22:40:30 +02:00
Lubos Lenco 2985ea60d0 Dynamic camera for voxels 2017-10-12 12:12:48 +02:00