..
blend_pass
Begin true material builder
2016-12-13 01:09:17 +01:00
bloom_pass
Fixing bloom
2017-11-16 08:52:42 +01:00
blur_adaptive_pass
Renderer speedup round 3
2017-03-14 20:43:54 +01:00
blur_edge_pass
Shaders clean up
2017-11-20 12:38:35 +01:00
blur_gaus_pass
Shaders clean up
2017-11-20 12:38:35 +01:00
blur_pass
Renderer speedup round 1
2017-03-11 01:50:47 +01:00
combine_pass
Renderer speedup round 1
2017-03-11 01:50:47 +01:00
compositor_pass
Implement LUT-based color-grading
2017-12-07 17:09:44 +01:00
copy_pass
Begin true material builder
2016-12-13 01:09:17 +01:00
debug_draw
Basic DebugDraw
2017-11-12 21:56:01 +01:00
debug_normals
Shaders clean up
2017-11-20 12:38:35 +01:00
debug_velocity
Renderer speedup round 1
2017-03-11 01:50:47 +01:00
deferred_indirect
Shaders clean up
2017-11-20 12:38:35 +01:00
deferred_light
LTC and hosek defines
2017-11-27 14:29:21 +01:00
deferred_light_quad
Shader fixes
2017-11-25 20:09:55 +01:00
fxaa_pass
Renderer speedup round 1
2017-03-11 01:50:47 +01:00
grease_pencil
Fix grease pencil
2017-05-18 23:40:10 +02:00
include
D3D fixes
2017-06-23 15:47:51 +02:00
matid_to_depth
Deferred+ fixes
2017-08-22 13:27:17 +02:00
motion_blur_pass
Precompute camera plane values
2017-11-04 18:35:34 +01:00
motion_blur_veloc_pass
Renderer speedup round 2
2017-03-12 17:29:22 +01:00
smaa_blend_weight
D3D fixes
2017-06-23 15:47:51 +02:00
smaa_edge_detect
D3D fixes
2017-06-23 15:47:51 +02:00
smaa_neighborhood_blend
D3D fixes
2017-06-23 15:47:51 +02:00
ssao_pass
Shader fixes
2017-11-25 20:09:55 +01:00
ssgi_blur_pass
Merge SSGI
2017-11-04 16:16:07 +01:00
ssgi_pass
Shader fixes
2017-11-25 20:09:55 +01:00
ssr_pass
Precompute camera plane values
2017-11-04 18:35:34 +01:00
sss_pass
Precompute camera plane values
2017-11-04 18:35:34 +01:00
std
Shader fixes
2017-11-25 20:09:55 +01:00
supersample_resolve
Super-sampling resolve
2017-04-26 17:37:30 +02:00
taa_pass
Render capture for Krom
2017-06-26 15:37:10 +02:00
translucent_resolve
Begin true material builder
2016-12-13 01:09:17 +01:00
volumetric_light
Volumetric quad pass
2017-07-08 14:12:18 +02:00
volumetric_light_quad
Precompute camera plane values
2017-11-04 18:35:34 +01:00
water_pass
New render path system
2017-11-22 21:17:36 +01:00
world
Shaders clean up
2017-11-20 12:38:35 +01:00