Go to file
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Assets rtgi template 2017-11-02 12:10:01 +01:00
blender Implement LUT-based color-grading 2017-12-07 17:09:44 +01:00
Shaders Implement LUT-based color-grading 2017-12-07 17:09:44 +01:00
Sources/armory Implement LUT-based color-grading 2017-12-07 17:09:44 +01:00
tools Haxe clean up 2017-11-20 13:09:16 +01:00
.gitattributes Test commit id 2017-11-27 17:02:44 +01:00
.gitignore Ignore compiled python files 2016-01-17 22:31:31 +01:00
.travis.yml CI repo 2017-01-08 11:06:14 +01:00
changes.md Use new physics package 2017-11-20 10:29:57 +01:00
issue_template.md Safe project name 2017-03-20 20:07:25 +01:00
LICENSE Use zlib license 2017-09-16 00:04:36 +02:00
README.md Fix link 2017-05-27 23:54:59 +02:00

armory

Build Status

armory3d.org - Manual - Forums

In development! Armory is a real-time 3D engine aimed at creation of 3D games and applications - featuring full Blender integration, state of art rendering and ultra portability. The engine is currently available in a form of early preview.