armory/Shaders/compositor_pass
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
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compositor_pass.frag.glsl Implement LUT-based color-grading 2017-12-07 17:09:44 +01:00
compositor_pass.json Implement LUT-based color-grading 2017-12-07 17:09:44 +01:00
compositor_pass.vert.glsl D3D fixes 2017-06-23 15:47:51 +02:00