armory/raw
2016-07-17 23:29:30 +02:00
..
bloom_pass Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
blur_adaptive_pass Filtered SSR. 2016-06-21 13:29:27 +02:00
blur_edge_pass Filtered SSR. 2016-06-21 13:29:27 +02:00
blur_gaus_pass Filtered SSR. 2016-06-21 13:29:27 +02:00
blur_pass Filtered SSR. 2016-06-21 13:29:27 +02:00
combine_pass HDR enabled. 2016-04-22 16:52:38 +02:00
compositor_pass Compositor for forward path. 2016-07-12 12:03:43 +02:00
copy_pass Filtered SSR. 2016-06-21 13:29:27 +02:00
deferred Expose more shader constants. 2016-07-17 20:29:53 +02:00
deferred_light Expose more shader constants. 2016-07-17 20:29:53 +02:00
env_map Expose more shader constants. 2016-07-17 20:29:53 +02:00
forward Fixed list indices. 2016-07-17 23:29:30 +02:00
fxaa_pass Compositor for forward path. 2016-07-12 12:03:43 +02:00
godrays_pass God-rays pass base. 2016-05-12 21:03:23 +02:00
motion_blur_pass Finalizing SDK. 2016-07-10 00:51:39 +02:00
pt_final_pass Update to latest Kha. 2016-04-06 15:09:53 +02:00
pt_trace_pass Talk to SDK. 2016-06-30 13:22:05 +02:00
smaa_blend_weight Filtered SSR. 2016-06-21 13:29:27 +02:00
smaa_edge_detect Filtered SSR. 2016-06-21 13:29:27 +02:00
smaa_neighborhood_blend Filtered SSR. 2016-06-21 13:29:27 +02:00
ssao_pass Expose more shader constants. 2016-07-17 20:29:53 +02:00
ssdo_pass Bindable depth. 2016-05-13 00:08:11 +02:00
ssr_pass Basic volumetric cloudscapes. 2016-07-12 00:09:02 +02:00
sss_pass Finalizing SDK. 2016-07-10 00:51:39 +02:00
translucent_resolve Fix translucent resolve. 2016-05-27 09:46:35 +02:00
water_pass Expose more shader constants. 2016-07-17 20:29:53 +02:00