armory/blender/arm/logicnode/logic_switch.py
2018-08-11 23:42:39 -07:00

35 lines
1.1 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SwitchNode(Node, ArmLogicTreeNode):
'''Switch node'''
bl_idname = 'LNSwitchNode'
bl_label = 'Switch'
bl_icon = 'CURVE_PATH'
min_inputs = 1
min_outputs = 1
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('NodeSocketShader', 'Value')
self.outputs.new('ArmNodeSocketAction', 'Default')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input_output', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.in_socket_type = 'NodeSocketShader'
op.out_socket_type = 'ArmNodeSocketAction'
op.in_name_format = 'Case {0}'
op.out_name_format = 'Case {0}'
op.in_index_name_offset = -1
op2 = row.operator('arm.node_remove_input_output', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(SwitchNode, category='Logic')